Commit graph

107 commits

Author SHA1 Message Date
Ben
cb1818b86f Added trigger_bossclass
A new brush entity which turns the zombie who enters the volume into
their chosen preferred boss:

Keyvalues:
enabled - Enable the brush entity.
silent - If yes then then the server does not announce that a player has
become the new boss.
instantchange - If yes then anyone who gets swapped will instantly be
changed right on the spot.

Inputs:
enable(void) : Enable the entity.
disable(void) : Disable the entity.
seton(integer)  : Set Enabled keyvalue.
setsilent(integer) : Set Silent keyvalue.
setinstantchange(integer) : Set Change Instantly keyvalue.

Outputs:
OnBossTouched  : Set when a boss starts touching the brush. Is not fired
when a zombie becomes a boss in this volume.
2014-10-29 21:45:33 +00:00
Ben
a61575eb3d Fixed first display of worth being incorrect
Changed order of player's variable assignments so that StartingWorth is set before being displayed for the first time.
2014-10-28 21:26:26 +00:00
Ben
1e37335465 Fixed OnLastHuman constantly firing for logic_infliction
Moved the input fire function to only activate once.
2014-10-28 02:21:34 +00:00
Ben
bbbdf88283 Update zombiesurvival.fgd 2014-10-27 16:23:16 +00:00
JetBoom
7991fc146b Fixed rare error in Player.ShouldNotCollide. 2014-10-20 07:45:25 -04:00
JetBoom
50f5cefdee Fixed bug allowing people to use worth menu after redeeming. 2014-10-09 18:16:39 -04:00
JetBoom
6d9042e93d Imported from SVN. 2014-10-01 20:49:54 -04:00