Commit graph

3 commits

Author SHA1 Message Date
Ben
e42753beae Fixed angles-snap to (0,0,0) on forced classchange
Edited trigger_zombieclass so that it saves the original view angle of
the player
2014-10-29 21:50:21 +00:00
Ben
cb1818b86f Added trigger_bossclass
A new brush entity which turns the zombie who enters the volume into
their chosen preferred boss:

Keyvalues:
enabled - Enable the brush entity.
silent - If yes then then the server does not announce that a player has
become the new boss.
instantchange - If yes then anyone who gets swapped will instantly be
changed right on the spot.

Inputs:
enable(void) : Enable the entity.
disable(void) : Disable the entity.
seton(integer)  : Set Enabled keyvalue.
setsilent(integer) : Set Silent keyvalue.
setinstantchange(integer) : Set Change Instantly keyvalue.

Outputs:
OnBossTouched  : Set when a boss starts touching the brush. Is not fired
when a zombie becomes a boss in this volume.
2014-10-29 21:45:33 +00:00
JetBoom
6d9042e93d Imported from SVN. 2014-10-01 20:49:54 -04:00