zombiesurvival-evolved/gamemodes/zombiesurvival/entities/entities/prop_gunturret_rocket/shared.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

17 lines
447 B
Lua

ENT.Base = "prop_gunturret"
ENT.SWEP = "weapon_zs_gunturret_rocket"
ENT.AmmoType = "impactmine"
ENT.FireDelay = 2
ENT.NumShots = 1
ENT.Damage = 97
ENT.PlayLoopingShootSound = false
ENT.Spread = 0.75
ENT.MaxAmmo = 30
ENT.MaxHealth = 225
function ENT:PlayShootSound()
self:EmitSound("weapons/stinger_fire1.wav", 80, math.random(148, 153), 0.8)
self:EmitSound("weapons/grenade_launcher1.wav", 80, math.random(86, 92), 0.7, CHAN_WEAPON + 20)
end