73 lines
1.4 KiB
Lua
73 lines
1.4 KiB
Lua
AddCSLuaFile()
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SWEP.Base = "weapon_zs_zombie"
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SWEP.MeleeDelay = 0
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SWEP.MeleeReach = 16
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SWEP.MeleeDamage = 3
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SWEP.MeleeForceScale = 0.025
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SWEP.MeleeSize = 0.5
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SWEP.MeleeDamageType = DMG_SLASH
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SWEP.Primary.Delay = 0.32
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function SWEP:Think()
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self.BaseClass.Think(self)
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local curtime = CurTime()
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local owner = self.Owner
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if self:GetSwinging() then
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if not owner:KeyDown(IN_ATTACK) and self.SwingStop and self.SwingStop <= curtime then
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self:SetSwinging(false)
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self.SwingStop = nil
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end
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end
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self:NextThink(CurTime())
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return true
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end
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function SWEP:Swung()
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self.SwingStop = CurTime() + 0.5
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if not self:GetSwinging() then
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self:SetSwinging(true)
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end
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self.BaseClass.Swung(self)
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end
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function SWEP:Reload()
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self:SecondaryAttack()
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end
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function SWEP:IsMoaning()
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return false
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end
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function SWEP:PlayAlertSound()
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self.Owner:EmitSound("ambient/creatures/teddy.wav", 65, 85)
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end
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function SWEP:PlayIdleSound()
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self.Owner:EmitSound("ambient/creatures/teddy.wav", 65)
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end
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function SWEP:PlayAttackSound()
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end
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function SWEP:PlayHitSound()
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self.Owner:EmitSound("physics/body/body_medium_impact_hard"..math.random(6)..".wav", 65, math.random(130, 140))
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end
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function SWEP:PlayMissSound()
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self.Owner:EmitSound("npc/zombie/claw_miss"..math.random(2)..".wav", 65, math.random(140, 150))
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end
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function SWEP:SetSwinging(swinging)
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self:SetDTBool(2, swinging)
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end
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function SWEP:GetSwinging()
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return self:GetDTBool(2)
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end
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