62 lines
1.3 KiB
Lua
62 lines
1.3 KiB
Lua
AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "'Adonis' Pulse Rifle"
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SWEP.Description = "Deals massive damage and slows targets."
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SWEP.Slot = 2
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SWEP.SlotPos = 0
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.HUD3DBone = "Vent"
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SWEP.HUD3DPos = Vector(1, 0, 0)
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SWEP.HUD3DScale = 0.018
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "ar2"
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SWEP.ViewModel = "models/weapons/c_irifle.mdl"
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SWEP.WorldModel = "models/weapons/w_IRifle.mdl"
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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SWEP.ReloadSound = Sound("Weapon_SMG1.Reload")
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SWEP.Primary.Sound = Sound("Airboat.FireGunHeavy")
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SWEP.Primary.Damage = 34
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.2
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SWEP.Primary.ClipSize = 20
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "pulse"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.ConeMax = 0.06
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SWEP.ConeMin = 0.02
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.IronSightsPos = Vector(-3, 1, 1)
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SWEP.TracerName = "AR2Tracer"
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function SWEP.BulletCallback(attacker, tr, dmginfo)
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local ent = tr.Entity
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if ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD then
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ent:AddLegDamage(4)
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end
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local e = EffectData()
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e:SetOrigin(tr.HitPos)
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e:SetNormal(tr.HitNormal)
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e:SetRadius(8)
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e:SetMagnitude(1)
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e:SetScale(1)
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util.Effect("cball_bounce", e)
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GenericBulletCallback(attacker, tr, dmginfo)
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end
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