zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_shovel.lua
JetBoom 0bbff7e4dd Added fists.
Added fists.
Fixed insane knockback on melee.
Ragdolls on zombies now knocked back by melee/stone deaths.
2014-11-09 22:51:43 -05:00

60 lines
1.9 KiB
Lua

AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Shovel"
SWEP.Description = "Instantly kills zombies that are knocked down."
SWEP.ViewModelFOV = 60
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props_junk/shovel01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(1.363, 1.363, -7.728), angle = Angle(0, 0, 0), size = Vector(0.899, 0.899, 0.899), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props_junk/shovel01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5, 1.363, -15), angle = Angle(-3, 180, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.HoldType = "melee2"
SWEP.DamageType = DMG_CLUB
SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
SWEP.WorldModel = "models/props_junk/shovel01a.mdl"
SWEP.UseHands = true
SWEP.MeleeDamage = 50
SWEP.MeleeRange = 68
SWEP.MeleeSize = 1.5
SWEP.MeleeKnockBack = 40
SWEP.Primary.Delay = 1.2
SWEP.WalkSpeed = SPEED_SLOWER
SWEP.SwingRotation = Angle(0, -90, -60)
SWEP.SwingOffset = Vector(0, 30, -40)
SWEP.SwingTime = 0.65
SWEP.SwingHoldType = "melee"
function SWEP:PlaySwingSound()
self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(65, 70))
end
function SWEP:PlayHitSound()
self:EmitSound("weapons/melee/shovel/shovel_hit-0"..math.random(4)..".ogg")
end
function SWEP:PlayHitFleshSound()
self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav")
end
function SWEP:OnMeleeHit(hitent, hitflesh, tr)
if hitent:IsValid() and hitent:IsPlayer() and hitent.Revive and hitent.Revive:IsValid() and gamemode.Call("PlayerShouldTakeDamage", hitent, self.Owner) then
hitent:SetHealth(1)
end
end