e9da54c2f9
Too many changes to list.
57 lines
1.4 KiB
Lua
57 lines
1.4 KiB
Lua
function EFFECT:Init(data)
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local pos = data:GetOrigin()
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local normal = data:GetNormal() * -1
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pos = pos + normal
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sound.Play("ambient/fire/gascan_ignite1.wav", pos, 75, math.Rand(50, 55))
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local emitter = ParticleEmitter(pos)
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emitter:SetNearClip(24, 32)
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for i=1, 5 do
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local particle = emitter:Add("particles/smokey", pos)
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particle:SetDieTime(math.Rand(1, 2))
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particle:SetStartAlpha(24)
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particle:SetEndAlpha(0)
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particle:SetStartSize(200)
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particle:SetEndSize(0)
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particle:SetRollDelta(math.Rand(-3, 3))
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particle:SetRoll(math.Rand(0, 360))
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particle:SetColor(130, 0, 0)
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end
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for i=1, 70 do
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local heading = VectorRand()
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heading:Normalize()
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local size = math.Rand(15, 25)
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local particle = emitter:Add("particles/smokey", pos + heading * math.Rand(2, 64))
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particle:SetVelocity(heading * math.Rand(-128, 256))
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particle:SetDieTime(math.Rand(1, 1.5))
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particle:SetStartAlpha(40)
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particle:SetEndAlpha(0)
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particle:SetStartSize(size)
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particle:SetEndSize(size)
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particle:SetRollDelta(math.Rand(-1.5, 1.5))
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particle:SetRoll(math.Rand(0, 360))
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particle:SetColor(220, 38, 0)
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particle:SetAirResistance(math.Rand(50, 200))
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end
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emitter:Finish() emitter = nil collectgarbage("step", 64)
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local effectdata = EffectData()
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effectdata:SetOrigin(pos)
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for i=1, 8 do
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util.Effect("doomball_skull", effectdata)
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end
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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