e9da54c2f9
Too many changes to list.
84 lines
2.1 KiB
Lua
84 lines
2.1 KiB
Lua
concommand.Add("printdxinfo", function()
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print("DX Level: "..tostring(render.GetDXLevel()))
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print("Supports HDR: "..tostring(render.SupportsHDR()))
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print("Supports Pixel Shaders 1.4: "..tostring(render.SupportsPixelShaders_1_4()))
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print("Supports Pixel Shaders 2.0: "..tostring(render.SupportsPixelShaders_2_0()))
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print("Supports Vertex Shaders 2.0: "..tostring(render.SupportsVertexShaders_2_0()))
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end)
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local ammonames = {
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["pistol"] = "pistolammo",
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["buckshot"] = "shotgunammo",
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["smg1"] = "smgammo",
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["ar2"] = "assaultrifleammo",
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["357"] = "rifleammo",
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["pulse"] = "pulseammo",
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["battery"] = "50mkit",
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["xbowbolt"] = "crossbowammo",
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["impactmine"] = "impactmine",
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["chemical"] = "chemical",
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["gaussenergy"] = "nail"
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}
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concommand.Add("zs_quickbuyammo", function()
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if ammonames[GAMEMODE.CachedResupplyAmmoType] then
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RunConsoleCommand("zs_pointsshopbuy", "ps_"..ammonames[GAMEMODE.CachedResupplyAmmoType])
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end
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end)
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local function GetViewModelPosition(self, pos, ang)
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return pos + ang:Forward() * -256, ang
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end
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function DontDrawViewModel()
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if SWEP then
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SWEP.GetViewModelPosition = GetViewModelPosition
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end
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end
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-- Scales the screen based around 1080p but doesn't make things TOO tiny on low resolutions.
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function BetterScreenScale()
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return math.max(ScrH() / 1080, 0.851) * GAMEMODE.InterfaceSize
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end
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function render.GetLightRGB(pos)
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local vec = render.GetLightColor(pos)
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return vec.r, vec.g, vec.b
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end
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function EasyLabel(parent, text, font, textcolor)
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local dpanel = vgui.Create("DLabel", parent)
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if font then
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dpanel:SetFont(font or "DefaultFont")
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end
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dpanel:SetText(text)
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dpanel:SizeToContents()
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if textcolor then
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dpanel:SetTextColor(textcolor)
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end
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dpanel:SetKeyboardInputEnabled(false)
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dpanel:SetMouseInputEnabled(false)
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return dpanel
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end
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function EasyButton(parent, text, xpadding, ypadding)
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local dpanel = vgui.Create("DButton", parent)
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if textcolor then
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dpanel:SetFGColor(textcolor or color_white)
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end
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if text then
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dpanel:SetText(text)
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end
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dpanel:SizeToContents()
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if xpadding then
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dpanel:SetWide(dpanel:GetWide() + xpadding * 2)
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end
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if ypadding then
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dpanel:SetTall(dpanel:GetTall() + ypadding * 2)
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end
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return dpanel
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end
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