zombiesurvival-evolved/gamemodes/zombiesurvival/entities/entities/prop_ffemitterfield/cl_init.lua
2014-10-01 20:49:54 -04:00

46 lines
1.1 KiB
Lua

include("shared.lua")
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
function ENT:Initialize()
self.Seed = math.Rand(0, 10)
self:DrawShadow(false)
self.AmbientSound = CreateSound(self, "ambient/machines/combine_shield_touch_loop1.wav")
self.AmbientSound:PlayEx(0.1, 100)
end
function ENT:Think()
self.AmbientSound:PlayEx(0.1, 100 + RealTime() % 1)
end
function ENT:OnRemove()
self.AmbientSound:Stop()
end
local matRefract = Material("models/spawn_effect")
local matGlow = Material("Models/props_combine/combine_fenceglow")
function ENT:DrawTranslucent()
render.SuppressEngineLighting(true)
render.ModelMaterialOverride(matGlow)
render.SetBlend(0.05 + math.max(0, math.cos(CurTime())) ^ 4 * 0.01)
self:DrawModel()
if render.SupportsPixelShaders_2_0() then
render.UpdateRefractTexture()
matRefract:SetFloat("$refractamount", 0.0125 + math.sin(CurTime() * 2) ^ 2 * 0.0025)
render.SetBlend(1)
render.ModelMaterialOverride(matRefract)
self:DrawModel()
else
render.SetBlend(1)
end
render.ModelMaterialOverride(0)
render.SuppressEngineLighting(false)
end