ffe67db5e4
Allows map editors to concatenate a sequence of strings and then displays it using one of the pre-existing messaging entities, useful for A = B/C messages. Keys: displayentity(targetname) : The entity used to display the message, can be a targetname of a class game_text, point_worldhint or point_zsmessage zsmessagemode(choices) : If using a point_zsmessage, select the method of display with this key "0" : "Centred HUD Message" "1" : "Corner Human HUD Message" "2" : "Corner Zombie HUD Message" string01(string) : Part 01 of the full string string##(string) : Part ## of the full string, there can be up to 99 of these. Inputs: displaystrings(string): Concatenates and displays the full string using the attached entity setstring##(string) : Sets part ## of the full string, there can be up to 99 of these. Outputs: OnDisplayed : Called when the message has successfully displayed. |
||
---|---|---|
.. | ||
zombiesurvival |