Added 2 items to zombiesurvival.fgd

-Added spawnboss input to trigger_bossclass
-Added prop_weapon entity
This commit is contained in:
Ben 2014-10-31 16:35:46 +00:00
parent a187cc1c09
commit ebfc4c979c

View file

@ -197,6 +197,7 @@
input seton(integer) : "Set Enabled keyvalue. <boolean>" input seton(integer) : "Set Enabled keyvalue. <boolean>"
input setsilent(integer) : "Set Silent keyvalue. <boolean>" input setsilent(integer) : "Set Silent keyvalue. <boolean>"
input setinstantchange(integer) : "Set Change Instantly keyvalue. <boolean>" input setinstantchange(integer) : "Set Change Instantly keyvalue. <boolean>"
input spawnboss(void) : "Spawns the boss using the zombie with the highest score"
// Outputs // Outputs
output OnBossTouched(void) : "Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume." output OnBossTouched(void) : "Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume."
] ]
@ -413,6 +414,10 @@
] ]
amount(integer) : "Amount" : 0 : "Amount of ammo that collecting this item gives" amount(integer) : "Amount" : 0 : "Amount of ammo that collecting this item gives"
] ]
@PointClass studio("models/weapons/w_irifle.mdl") base(Targetname, Angles) = prop_weapon : "ZS: Game Specific Weapon."
[
weapontype(string) : "weapon_type" : "weapon_zs_m4" : "Weapon type this entity becomes"
]
@PointClass base(Targetname) sphere( range ) = point_worldhint : "ZS: Allows you to create 3D hints and information tags." @PointClass base(Targetname) sphere( range ) = point_worldhint : "ZS: Allows you to create 3D hints and information tags."
[ [