Added 2 items to zombiesurvival.fgd
-Added spawnboss input to trigger_bossclass -Added prop_weapon entity
This commit is contained in:
parent
a187cc1c09
commit
ebfc4c979c
1 changed files with 5 additions and 0 deletions
|
@ -197,6 +197,7 @@
|
|||
input seton(integer) : "Set Enabled keyvalue. <boolean>"
|
||||
input setsilent(integer) : "Set Silent keyvalue. <boolean>"
|
||||
input setinstantchange(integer) : "Set Change Instantly keyvalue. <boolean>"
|
||||
input spawnboss(void) : "Spawns the boss using the zombie with the highest score"
|
||||
// Outputs
|
||||
output OnBossTouched(void) : "Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume."
|
||||
]
|
||||
|
@ -413,6 +414,10 @@
|
|||
]
|
||||
amount(integer) : "Amount" : 0 : "Amount of ammo that collecting this item gives"
|
||||
]
|
||||
@PointClass studio("models/weapons/w_irifle.mdl") base(Targetname, Angles) = prop_weapon : "ZS: Game Specific Weapon."
|
||||
[
|
||||
weapontype(string) : "weapon_type" : "weapon_zs_m4" : "Weapon type this entity becomes"
|
||||
]
|
||||
|
||||
@PointClass base(Targetname) sphere( range ) = point_worldhint : "ZS: Allows you to create 3D hints and information tags."
|
||||
[
|
||||
|
|
Loading…
Reference in a new issue