Ben
1f401dba4e
enabled use of weapon_map_base in default ZS
...
Prevented weapon_map_base from being deleted so that people could use it
as a tool for creating map made custom weapons in non-ze game types.
2014-12-15 18:58:10 +00:00
Ben
3e23a89326
Added logic_stripweapons entity
...
Specific entity to remove a weapon that targets a player activator
holds:
--keys--
keepfists: If yes, the stripallweapons input strips all weapons but
fists
--Inputs--
stripweapon: Strips a single weapon as mentioned in arguments
stripallweapons: Strips all weapons the activator has
setkeepfists: If 1 the stripallweapons inputs strip all weapons but
fists
2014-12-15 18:55:23 +00:00
Ben
e85738f7d2
Added keys and new inputs to logic_winlose in FGD
2014-12-10 01:58:20 +00:00
Ben
e0604b8fb8
Fixed fists returning to an incorrect move speed
...
Also fixed fists not having a faster speed for Zombie Escape and not
switching to that speed when initially switching to that weapon.
2014-12-10 01:56:00 +00:00
Ben
18a98a6110
Added cleanupfilter for spawns in Zombie Escape
...
Some maps move the spawns for each level.
2014-12-10 01:53:32 +00:00
Ben
35513c24d0
Fixed typo in logic_winlose for endcamerapos
...
setendcamerapos -> endcamerapos
2014-12-10 01:52:14 +00:00
JetBoom
db061a1ec3
Remove useless SetTeamID functions.
2014-12-07 15:02:40 -05:00
JetBoom
6467ed8dbd
Fix typo causing errors when Spanish users switch class.
2014-12-07 14:58:07 -05:00
Ben Clark
3d64d99e2a
Increased general movement speed in Zombie Escape
...
Increased speed for bot Zombies and Humans with both weapons by a flat 30 so that more ZE maps with jumps and timed retreats can be included.
2014-12-03 23:57:12 +00:00
JetBoom
301d0606ab
Fix 2 pulse ammo costing same as 5 pulse ammo.
...
Pistol ammo from store price 6 -> 7.
2014-12-03 12:20:27 -05:00
Ben
5556520f31
Added two entities to the FGD
...
+info_custommessage
+weapon_zs_butcherknife
2014-11-30 17:04:17 +00:00
Ben
ffe67db5e4
Added new entity info_custommessage
...
Allows map editors to concatenate a sequence of strings and then
displays it using one of the pre-existing messaging entities, useful for
A = B/C messages.
Keys:
displayentity(targetname) : The entity used to display the message, can
be a targetname of a class game_text, point_worldhint or point_zsmessage
zsmessagemode(choices) : If using a point_zsmessage, select the method
of display with this key
"0" : "Centred HUD Message"
"1" : "Corner Human HUD Message"
"2" : "Corner Zombie HUD Message"
string01(string) : Part 01 of the full string
string##(string) : Part ## of the full string, there can be up to 99 of
these.
Inputs:
displaystrings(string): Concatenates and displays the full string using
the attached entity
setstring##(string) : Sets part ## of the full string, there can be up
to 99 of these.
Outputs:
OnDisplayed : Called when the message has successfully displayed.
2014-11-30 17:01:58 +00:00
William Moodhe / JetBoom
5b96000830
Merge pull request #45 from BClark09/master
...
Added cases for func_physbox_multiplayer
2014-11-27 10:52:56 -05:00
JetBoom
e9cf988143
Fix dropped weapons + ammo counting towards logic_pickups.
2014-11-26 09:27:17 -05:00
JetBoom
64bd994e0f
Fix redeem brain convar not syncing.
...
The convar is replicated so this shouldn't be needed, but whatever.
2014-11-24 10:53:21 -05:00
JetBoom
9100fd7295
Fix pendboard error while loading in.
2014-11-23 14:56:59 -05:00
JetBoom
2a5f127fd1
Fix hammer error.
2014-11-23 05:20:41 -05:00
Ben
cc7bb76139
Added cases for func_physbox_multiplayer
...
Used in a few counter-strike maps
2014-11-22 18:41:04 +00:00
JetBoom
6d5ed28bbf
Fix medical aura persisting when it shouldn't.
2014-11-21 02:28:59 -05:00
JetBoom
f9c12c63b3
Fix typo in GetNailOwner
2014-11-21 02:24:24 -05:00
JetBoom
de057a7fc6
Fix zs_noredeem convar not working.
2014-11-19 09:16:46 -05:00
JetBoom
050489f281
Disable message beacon about force fields.
...
They aren't available so no point to have this.
2014-11-19 09:14:17 -05:00
JetBoom
b9e182385f
Fixed rare errors.
...
Consider possibility of nil or NULL being a value in the tables returned
from util.FindInSphere, util.FindInBox, and ents.GetAll.
2014-11-19 09:07:50 -05:00
JetBoom
15d3347371
Fix IsNailedToWorldHierarchy + prop_playergib errors.
2014-11-16 19:02:13 -05:00
William Moodhe / JetBoom
07743641a6
Merge pull request #26 from BClark09/master
...
Added support for hammer made weapons and enabled them on ZE
2014-11-16 05:25:24 -05:00
JetBoom
b3fb23f63e
Fast Zombie pounce reach 32 -> 26
2014-11-16 05:23:27 -05:00
JetBoom
20b510af8a
Fix up fast zombie pounce behavior.
...
Pounces no longer hit the floor.
Pouncing facing down will no longer pounce upwards.
Reduced pounce hit box size 32 -> 24
2014-11-16 05:21:55 -05:00
JetBoom
e76f3779d8
Fix breath instantly filling when leaving func_noair.
2014-11-16 04:54:11 -05:00
JetBoom
1ad5554c16
Fix func_noair not working.
2014-11-16 04:47:35 -05:00
Ben
74035790dc
Moved CSSWEAPONS from global to local
...
There's no reason to have it in globals if it's only used in one place
2014-11-16 04:54:53 +00:00
Ben
b83b5c56d5
Added support for hammer made weapons in ZE
...
- Restricted each player to using only one of these special weapons per
round.
2014-11-16 02:42:34 +00:00
Ben
1d538e1c90
Created inert weapon base for hammer made weapons
...
Weapons using this base:
- Cannot be selected from the player's HUD
- Cannot be dropped or seen in-game
- Switch to "weapon_zs_fists" if switched to forcefully
2014-11-16 02:41:28 +00:00
JetBoom
d49bd320d8
Fix slug rifle always showing 9999 damage.
2014-11-14 03:20:18 -05:00
Ben Clark
9dd3c5d071
weapon_zs_manhack -> weapon_zs_manhack_saw
2014-11-12 23:33:06 +00:00
Ben Clark
2ccd686c57
Added newer crafting weapons to the FGD
...
+weapon_zs_manhack
+weapon_zs_waraxe
2014-11-12 18:13:26 +00:00
JetBoom
94beb0f792
Correction to controls_ghoul
2014-11-11 22:21:59 -05:00
JetBoom
9c7c9b5339
Fixed nail health lower if nailed while holding.
2014-11-11 20:25:52 -05:00
JetBoom
4ece4c30ea
SetHoldType -> SetWeaponHoldType
...
No idea who coded the new weapon hold type setting but it's horrible and
broken.
2014-11-11 19:15:49 -05:00
William Moodhe / JetBoom
8920bd2cf1
Merge pull request #15 from BClark09/patch-1
...
fixed being able to pickup pistol ammo anytime
2014-11-11 00:06:18 -05:00
Ben
de2f478e85
Revert to 66fead7
2014-11-11 02:13:22 +00:00
Ben Clark
29a42549f1
fixed being able to pickup pistol ammo anytime
...
Gave fists an ammo type so that the check made GAMEMODE.weaponrequiredforammo can function as intended.
2014-11-11 01:09:01 +00:00
Ben Clark
46aedb2990
Changed function call from KeyValue to SetKeyValue
2014-11-11 00:31:56 +00:00
Ben
66fead7e96
Added ability to disable bosses using logic_classunlock
...
-Added Key "bossesenabled"
-added input "setbossesenabled"
-Updated FGD with above changed
-Cleaned up FGD
2014-11-10 13:28:36 +00:00
JetBoom
6af66c30a5
SetWeaponHoldType -> SetHoldType
2014-11-10 00:26:49 -05:00
JetBoom
745b69bffc
Fix a stupid moment.
2014-11-09 23:38:53 -05:00
JetBoom
0bbff7e4dd
Added fists.
...
Added fists.
Fixed insane knockback on melee.
Ragdolls on zombies now knocked back by melee/stone deaths.
2014-11-09 22:51:43 -05:00
JetBoom
8e1e8f6d8f
Added point floaters to healing other players.
...
Added point floaters to healing other players.
Fixed medic aura interfering with transparency radius.
2014-11-09 18:28:31 -05:00
JetBoom
2cef7419fe
Fixed typo.
2014-11-09 17:38:40 -05:00
JetBoom
a5188d9f68
Zombie gas spawns on zm_ maps.
...
Altered zombie gas creation logic.
2014-11-09 17:36:31 -05:00
JetBoom
983d9ce87e
Fixed GAMEMODE.NoRedeeming being ignored.
...
Fixed GAMEMODE.NoRedeeming being ignored by the gamemode.
For maps which are not objective maps, but only have one wave, redeeming
is now enabled if there are 5 or more minutes remaining in the wave.
Previously it was disabled completely.
2014-11-09 17:30:30 -05:00