Commit graph

33 commits

Author SHA1 Message Date
Mka0207
3249ff5fac ZombieVision moved to clientside.
remove lag when people with high ping toggle zvision.
2019-03-17 23:31:18 -04:00
William Moodhe
e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00
JetBoom
463c1ace11 Fix colors not updating on some text items due to gmod update
Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5 Maximum of 7 turrets active at once
Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e Large backend update
Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490 Fixed boss text appearing when all players become invalid 2015-02-09 00:32:22 +00:00
Ben
355680edf8 Added class name notification of the next boss 2015-02-05 21:44:39 +00:00
Ben
69a4e5a03d Added HUD display to show who will become a boss.
Shows to any Zombie as they are waiting for a new wave to start.

(Need new translations for this)
2015-02-04 01:50:25 +00:00
Ben
0c263ccea5 Added option to prevent being picked as a boss zombie.
Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
JetBoom
57cbcc0b1e Fix possible IsValid error in PlayerSelectSpawn
Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
63849dcaa4 Fix rare Lua error about LifeHumanDamage being nil
Addresses https://github.com/JetBoom/zombiesurvival/issues/93
2015-01-01 18:26:36 -05:00
JetBoom
8dffa52522 Fix boss zombies spawning at boss spawns after death.
PlayerSelectSpawn is called before PlayerSpawn...
2014-12-21 07:34:48 -05:00
JetBoom
c7ca128f3f Gun turret ammo fix.
Gun turrets no longer store their ammo in a separate table. Instead, the
user gets 250 SMG ammo when they buy it. The turret then removed 250 (or
less) from the player when it is placed.
2014-12-19 00:52:29 -05:00
Ben
1f401dba4e enabled use of weapon_map_base in default ZS
Prevented weapon_map_base from being deleted so that people could use it
as a tool for creating map made custom weapons in non-ze game types.
2014-12-15 18:58:10 +00:00
JetBoom
db061a1ec3 Remove useless SetTeamID functions. 2014-12-07 15:02:40 -05:00
William Moodhe / JetBoom
5b96000830 Merge pull request #45 from BClark09/master
Added cases for func_physbox_multiplayer
2014-11-27 10:52:56 -05:00
JetBoom
64bd994e0f Fix redeem brain convar not syncing.
The convar is replicated so this shouldn't be needed, but whatever.
2014-11-24 10:53:21 -05:00
Ben
cc7bb76139 Added cases for func_physbox_multiplayer
Used in a few counter-strike maps
2014-11-22 18:41:04 +00:00
JetBoom
b9e182385f Fixed rare errors.
Consider possibility of nil or NULL being a value in the tables returned
from util.FindInSphere, util.FindInBox, and ents.GetAll.
2014-11-19 09:07:50 -05:00
JetBoom
15d3347371 Fix IsNailedToWorldHierarchy + prop_playergib errors. 2014-11-16 19:02:13 -05:00
JetBoom
6af66c30a5 SetWeaponHoldType -> SetHoldType 2014-11-10 00:26:49 -05:00
JetBoom
0bbff7e4dd Added fists.
Added fists.
Fixed insane knockback on melee.
Ragdolls on zombies now knocked back by melee/stone deaths.
2014-11-09 22:51:43 -05:00
JetBoom
a5188d9f68 Zombie gas spawns on zm_ maps.
Altered zombie gas creation logic.
2014-11-09 17:36:31 -05:00
JetBoom
3a9376928d Part 1 of capital letter purge. (DON'T USE) 2014-11-09 00:03:43 -05:00
JetBoom
45b5b7e952 Slug Rifle headshot damage now displays 9999.
Slug Rifle headshots now display 9999 as their damage value (this is
only display damage, the actual damage isn't even relevant).
Slug Rifle passive no longer works on bosses.
2014-11-08 23:14:15 -05:00
JetBoom
dca4ef001d Attempt to fix redeem crash.
Fixed redeem crash.
Fixed redeem texture for some reason having alpha channel of another
texture.
2014-11-08 16:17:07 -05:00
JetBoom
53743b1aee Merge with current nox changes.
Random starting loadouts now include things that aren't weapons (ammo,
traits, etc.).
Added an option to disable the automatic suicide when changing zombie
classes.
Zombies will no longer receive damage resistance when only one human
remains.
Players can no longer claim the arsenal crate that gets spawned in the
human spawn when nobody has one. Any player can pack it up though.
The Ghoul's ghoul touch special ability has been changed. It will no
longer slow targets but will debuff them for the next 10 seconds. They
will take 40% more damage (the extra damage is attributed to the person
who ghoul touched them last) for the next 10 seconds as well as slightly
disorienting them.
The Ghoul movement speed has been reduced from 185 to 170.
Added crafting recipe: 'Waraxe' Handgun. Combine two 'Battleaxe'
Handguns to craft this. Slightly better version of the Owens.
The Flesh Creeper model has been changed to one that doesn't have
severely awkward hitboxes.
The Flesh Creeper can no longer jump and attack at the same time.
The Lead Pipe special trait has been changed from a disorientation to a
severe view punch/snap on a global cooldown of 1.5 seconds.
The Regenerative trait is now 1 health every 6 seconds under 50% health
instead of 1 health every 5 seconds under 50% health.
Fast Zombie Legs have been changed to be a slightly faster but slightly
weaker version of Zombie Legs.
Zombies that have just spawned or enter zombie gas will now have a
temporary buff which gives 25% extra speed and 40% damage resistance.
This buff lasts for 3 seconds and is refreshed by entering the gas. Gas
will no longer heal. Zombies with this buff on will strobe dark green.
Added crafting recipe: Bladehack. Combine a saw blade with a manhack to
get this. Slower but has more health, does more damage, and has less of
a knockback when hitting something.
Resupply Boxes now award the owner a point for every 2 people who use
their box instead of every single person (so half as many points).
Fixed Fast Zombie Legs spawning much more abundantly than intended.
Fixed Flesh Creepers not being able to jump over obstacles due to their
insanely low jump height.
Fixed zombies taking themselves in to account when calculating horde
damage resistance (bosses always had full resistance because of this).
Fixed allowing people to use worth menu after redeeming.
2014-11-07 00:03:40 -05:00
JetBoom
18126da912 Fixed all classes printing as unlocked every wave. 2014-11-04 20:20:22 -05:00
JetBoom
442f46a3f7 Fixed logic_pickups not restarting on round change.
Fixed logic_pickups not restarting on round change.
Fixed rare heal dart Lua error.
Fixed zombie class unlock messages being wrong on some maps (moved
messages to server side).
2014-11-04 15:41:30 -05:00
Ben
a61575eb3d Fixed first display of worth being incorrect
Changed order of player's variable assignments so that StartingWorth is set before being displayed for the first time.
2014-10-28 21:26:26 +00:00
Ben
1e37335465 Fixed OnLastHuman constantly firing for logic_infliction
Moved the input fire function to only activate once.
2014-10-28 02:21:34 +00:00
JetBoom
50f5cefdee Fixed bug allowing people to use worth menu after redeeming. 2014-10-09 18:16:39 -04:00
JetBoom
6d9042e93d Imported from SVN. 2014-10-01 20:49:54 -04:00