Commit graph

169 commits

Author SHA1 Message Date
William Moodhe / JetBoom
0eb762c88e Merge pull request #92 from BClark09/master
Added empty setting on prop_weapon
2015-01-01 16:27:44 -05:00
Ben
1baf4af3e4 Fixed/Included changes in previous commit
+Added Empty keyvalue for giving ammo-less weapons
2015-01-01 16:38:11 +00:00
William Moodhe / JetBoom
4a1e79c8bf Merge pull request #90 from BClark09/master
Commits to add control to prop_weapon and prop_ammo
2014-12-31 15:33:48 -05:00
Ben
2dd3f322e1 Added forcepickup functions to ammo
+cloned new functions added in prop_weapon to prop_ammo

+added "ignoreuse" and ability to change what type of ammo or weapon the
entity is
2014-12-31 18:53:13 +00:00
Ben
53e454fe1b Added forcepickup functions to weapons
+Added givetoactivator input so mappers can give weapons to a specific
person.

+Also added neverremove and ignorepickupcounters so that the weapons can
be picked up (or forced) on multiple people.
2014-12-31 03:21:29 +00:00
William Moodhe / JetBoom
69ec091490 Merge pull request #88 from BClark09/master
Fixed class switching bug in trigger_zombieclass
2014-12-30 13:32:47 -05:00
Ben
82c66bbd90 Fixed class switching bug in trigger_zombieclass
The entity no longer gets stuck in a loop when changing to "large"
class.
2014-12-30 16:32:48 +00:00
William Moodhe / JetBoom
9664c13a56 Merge pull request #83 from BClark09/master
Filter in trigger_zombieclass now takes lists
2014-12-27 16:18:19 -05:00
Ben
3df834895c Filter in trigger_zombieclass now takes lists
Seperate multiple classes with commas in the onlywhenclass keyvalue.
2014-12-27 20:50:43 +00:00
Ben Clark
7f6861a126 Merge pull request #1 from JetBoom/master
renew
2014-12-27 14:37:07 +00:00
JetBoom
7c67ef1fdc Remove points from refilling turrets.
Fixes an infinite points exploit.
2014-12-26 22:50:43 -05:00
William Moodhe / JetBoom
afc59337c2 Merge pull request #79 from BClark09/master
Added trigger_zombieclass class filtering
2014-12-23 23:06:28 -05:00
Ben
d5c00a6496 Added trigger_zombieclass class filtering
The trigger_zombieclass entity now has a control which can enable the
class change only when the correct zombie class has entered the brush.
2014-12-24 03:16:15 +00:00
JetBoom
0c3d50dfad Fix client side error with z9000 shots. 2014-12-23 18:24:31 -05:00
William Moodhe / JetBoom
87bc493492 Merge pull request #75 from BClark09/patch-2
Fixed error model when weapon_map_base is forced to drop.
2014-12-23 11:29:29 -05:00
JetBoom
714f3e88a6 Fix noxapi thinking all are supporters.
Changed zombiegasses effects.
2014-12-23 11:26:08 -05:00
Ben Clark
a944dfdd2c Fixed error model when weapon_map_base is forced to drop. 2014-12-22 14:40:04 +00:00
JetBoom
8dffa52522 Fix boss zombies spawning at boss spawns after death.
PlayerSelectSpawn is called before PlayerSpawn...
2014-12-21 07:34:48 -05:00
JetBoom
358fa13ab3 Fix client side error when shooting player legs. 2014-12-20 12:20:04 -05:00
William Moodhe / JetBoom
6d6f98ba75 Merge pull request #69 from BClark09/patch-1
Fixed nails not being created
2014-12-19 22:06:32 -05:00
Ben Clark
3f1e80110a Fixed nails not being created
Gave defaults as initialize doesn't seem to be working as it should do.
2014-12-20 02:42:55 +00:00
JetBoom
11c4a73414 First noxapi implementation. No functionality yet.
This is a test to see if the cache feature is working and the API calls
are within reasonable amounts.
2014-12-19 08:08:12 -05:00
JetBoom
8cbfdaf59f Fix errors from last commit. Better anti bhop.
Players no longer get leg damage unless they take damage from the fall.
Anti bunny hopping script remade and now applies to all players
regardless of leg damage, team, or zombie class.
2014-12-19 01:50:23 -05:00
JetBoom
c7ca128f3f Gun turret ammo fix.
Gun turrets no longer store their ammo in a separate table. Instead, the
user gets 250 SMG ammo when they buy it. The turret then removed 250 (or
less) from the player when it is placed.
2014-12-19 00:52:29 -05:00
William Moodhe / JetBoom
6ebf7ab049 Merge pull request #66 from BClark09/master
Added nail functions previously described in FGD
2014-12-18 10:51:46 -05:00
Ben
3e40769454 Added nail functions previously described in FGD
+NailUnremovable
+SetHealth
+HealthOveride
+HealthMultiplier
2014-12-18 02:00:45 +00:00
William Moodhe / JetBoom
2678e83ef9 Merge pull request #65 from BClark09/patch-1
Fixed gamemode ignoring MaxAmmoPickups
2014-12-17 20:46:58 -05:00
William Moodhe / JetBoom
182ccd6aec Merge pull request #64 from BClark09/patch-1
Added Parentname to several entities in FGD
2014-12-17 20:46:27 -05:00
Ben Clark
25270d9a60 Fixed gamemode ignoring MaxAmmoPickups
GAMEMODE.MaxAmmoBoxPickups -> GAMEMODE.MaxAmmoPickups
2014-12-18 00:08:15 +00:00
Ben Clark
6105ae4298 Added Parentname to several entities in FGD
point_worldhint (Can be parented to objects or players)
prop_ammo
prop_playergib
prop_weapon
2014-12-16 11:01:13 +00:00
William Moodhe / JetBoom
6ead5452f7 Merge pull request #61 from BClark09/master
3 commits enabling map made custom weapons in ZS
2014-12-15 17:14:25 -05:00
Ben
10126eced6 Various additions to FGD
+ Added logic_stripweapons
+ Added weapon_map_base
+ Gave prop_nail "angles" keyvalue
2014-12-15 18:59:53 +00:00
Ben
1f401dba4e enabled use of weapon_map_base in default ZS
Prevented weapon_map_base from being deleted so that people could use it
as a tool for creating map made custom weapons in non-ze game types.
2014-12-15 18:58:10 +00:00
Ben
3e23a89326 Added logic_stripweapons entity
Specific entity to remove a weapon that targets a player activator
holds:

--keys--
keepfists: If yes, the stripallweapons input strips all weapons but
fists

--Inputs--
stripweapon: Strips a single weapon as mentioned in arguments
stripallweapons: Strips all weapons the activator has
setkeepfists: If 1 the stripallweapons inputs strip all weapons but
fists
2014-12-15 18:55:23 +00:00
William Moodhe / JetBoom
6744b6cce0 Merge pull request #57 from BClark09/master
4 commits relating to mapping entities or fists
2014-12-09 22:16:38 -05:00
Ben
e85738f7d2 Added keys and new inputs to logic_winlose in FGD 2014-12-10 01:58:20 +00:00
Ben
e0604b8fb8 Fixed fists returning to an incorrect move speed
Also fixed fists not having a faster speed for Zombie Escape and not
switching to that speed when initially switching to that weapon.
2014-12-10 01:56:00 +00:00
Ben
18a98a6110 Added cleanupfilter for spawns in Zombie Escape
Some maps move the spawns for each level.
2014-12-10 01:53:32 +00:00
Ben
35513c24d0 Fixed typo in logic_winlose for endcamerapos
setendcamerapos -> endcamerapos
2014-12-10 01:52:14 +00:00
JetBoom
db061a1ec3 Remove useless SetTeamID functions. 2014-12-07 15:02:40 -05:00
JetBoom
6467ed8dbd Fix typo causing errors when Spanish users switch class. 2014-12-07 14:58:07 -05:00
William Moodhe / JetBoom
99796ea270 Merge pull request #51 from BClark09/patch-1
Increased general movement speed in Zombie Escape
2014-12-03 20:45:32 -05:00
Ben Clark
3d64d99e2a Increased general movement speed in Zombie Escape
Increased speed for bot Zombies and Humans with both weapons by a flat 30 so that more ZE maps with jumps and timed retreats can be included.
2014-12-03 23:57:12 +00:00
JetBoom
301d0606ab Fix 2 pulse ammo costing same as 5 pulse ammo.
Pistol ammo from store price 6 -> 7.
2014-12-03 12:20:27 -05:00
William Moodhe / JetBoom
7279bb82f9 Merge pull request #49 from BClark09/master
Added new entity info_custommessage and updated FGD
2014-11-30 12:08:47 -05:00
Ben
5556520f31 Added two entities to the FGD
+info_custommessage
+weapon_zs_butcherknife
2014-11-30 17:04:17 +00:00
Ben
ffe67db5e4 Added new entity info_custommessage
Allows map editors to concatenate a sequence of strings and then
displays it using one of the pre-existing messaging entities, useful for
A = B/C messages.

Keys:
displayentity(targetname) : The entity used to display the message, can
be a targetname of a class game_text, point_worldhint or point_zsmessage
zsmessagemode(choices) : If using a point_zsmessage, select the method
of display with this key
"0"  : "Centred HUD Message"
"1"  : "Corner Human HUD Message"
"2"  : "Corner Zombie HUD Message"
string01(string) : Part 01 of the full string
string##(string) : Part ## of the full string, there can be up to 99 of
these.

Inputs:
displaystrings(string): Concatenates and displays the full string using
the attached entity
setstring##(string) : Sets part ## of the full string, there can be up
to 99 of these.

Outputs:
OnDisplayed : Called when the message has successfully displayed.
2014-11-30 17:01:58 +00:00
William Moodhe / JetBoom
5b96000830 Merge pull request #45 from BClark09/master
Added cases for func_physbox_multiplayer
2014-11-27 10:52:56 -05:00
JetBoom
e9cf988143 Fix dropped weapons + ammo counting towards logic_pickups. 2014-11-26 09:27:17 -05:00
JetBoom
64bd994e0f Fix redeem brain convar not syncing.
The convar is replicated so this shouldn't be needed, but whatever.
2014-11-24 10:53:21 -05:00