41 lines
1 KiB
Lua
41 lines
1 KiB
Lua
util.PrecacheModel("models/props_phx/construct/metal_dome360.mdl")
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EFFECT.LifeTime = 2
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function EFFECT:Init(data)
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local pos = data:GetOrigin()
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local angles = data:GetAngles()
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self.Offset = data:GetStart()
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self.Ent = data:GetEntity()
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sound.Play("weapons/fx/rics/ric"..math.random(5)..".wav", pos, 68, math.Rand(120, 130))
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self.Entity:SetModel("models/props_phx/construct/metal_dome360.mdl")
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self.Entity:SetMoveType(MOVETYPE_NONE)
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self.Entity:SetModelScale(0.5, 0)
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self.Entity:SetAngles(angles)
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self.DieTime = CurTime() + self.LifeTime
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end
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function EFFECT:Think()
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return CurTime() < self.DieTime
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end
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local matRefract = Material("models/spawn_effect")
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function EFFECT:Render()
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local ent = self.Ent
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if ent:IsValid() then
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self:SetPos(ent:LocalToWorld(self.Offset))
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end
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render.UpdateRefractTexture()
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matRefract:SetFloat("$refractamount", math.Clamp((self.DieTime - CurTime()) / self.LifeTime, 0, 1) ^ 2 * 0.05)
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render.ModelMaterialOverride(matRefract)
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self.Entity:DrawModel()
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render.ModelMaterialOverride(0)
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end
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