Commit graph

48 commits

Author SHA1 Message Date
JetBoom
11c4a73414 First noxapi implementation. No functionality yet.
This is a test to see if the cache feature is working and the API calls
are within reasonable amounts.
2014-12-19 08:08:12 -05:00
JetBoom
8cbfdaf59f Fix errors from last commit. Better anti bhop.
Players no longer get leg damage unless they take damage from the fall.
Anti bunny hopping script remade and now applies to all players
regardless of leg damage, team, or zombie class.
2014-12-19 01:50:23 -05:00
JetBoom
c7ca128f3f Gun turret ammo fix.
Gun turrets no longer store their ammo in a separate table. Instead, the
user gets 250 SMG ammo when they buy it. The turret then removed 250 (or
less) from the player when it is placed.
2014-12-19 00:52:29 -05:00
Ben
3e40769454 Added nail functions previously described in FGD
+NailUnremovable
+SetHealth
+HealthOveride
+HealthMultiplier
2014-12-18 02:00:45 +00:00
Ben
1f401dba4e enabled use of weapon_map_base in default ZS
Prevented weapon_map_base from being deleted so that people could use it
as a tool for creating map made custom weapons in non-ze game types.
2014-12-15 18:58:10 +00:00
Ben
18a98a6110 Added cleanupfilter for spawns in Zombie Escape
Some maps move the spawns for each level.
2014-12-10 01:53:32 +00:00
JetBoom
db061a1ec3 Remove useless SetTeamID functions. 2014-12-07 15:02:40 -05:00
JetBoom
6467ed8dbd Fix typo causing errors when Spanish users switch class. 2014-12-07 14:58:07 -05:00
Ben Clark
3d64d99e2a Increased general movement speed in Zombie Escape
Increased speed for bot Zombies and Humans with both weapons by a flat 30 so that more ZE maps with jumps and timed retreats can be included.
2014-12-03 23:57:12 +00:00
JetBoom
301d0606ab Fix 2 pulse ammo costing same as 5 pulse ammo.
Pistol ammo from store price 6 -> 7.
2014-12-03 12:20:27 -05:00
William Moodhe / JetBoom
5b96000830 Merge pull request #45 from BClark09/master
Added cases for func_physbox_multiplayer
2014-11-27 10:52:56 -05:00
JetBoom
64bd994e0f Fix redeem brain convar not syncing.
The convar is replicated so this shouldn't be needed, but whatever.
2014-11-24 10:53:21 -05:00
JetBoom
9100fd7295 Fix pendboard error while loading in. 2014-11-23 14:56:59 -05:00
Ben
cc7bb76139 Added cases for func_physbox_multiplayer
Used in a few counter-strike maps
2014-11-22 18:41:04 +00:00
JetBoom
f9c12c63b3 Fix typo in GetNailOwner 2014-11-21 02:24:24 -05:00
JetBoom
de057a7fc6 Fix zs_noredeem convar not working. 2014-11-19 09:16:46 -05:00
JetBoom
050489f281 Disable message beacon about force fields.
They aren't available so no point to have this.
2014-11-19 09:14:17 -05:00
JetBoom
b9e182385f Fixed rare errors.
Consider possibility of nil or NULL being a value in the tables returned
from util.FindInSphere, util.FindInBox, and ents.GetAll.
2014-11-19 09:07:50 -05:00
JetBoom
15d3347371 Fix IsNailedToWorldHierarchy + prop_playergib errors. 2014-11-16 19:02:13 -05:00
William Moodhe / JetBoom
07743641a6 Merge pull request #26 from BClark09/master
Added support for hammer made weapons and enabled them on ZE
2014-11-16 05:25:24 -05:00
JetBoom
20b510af8a Fix up fast zombie pounce behavior.
Pounces no longer hit the floor.
Pouncing facing down will no longer pounce upwards.
Reduced pounce hit box size 32 -> 24
2014-11-16 05:21:55 -05:00
Ben
74035790dc Moved CSSWEAPONS from global to local
There's no reason to have it in globals if it's only used in one place
2014-11-16 04:54:53 +00:00
Ben
b83b5c56d5 Added support for hammer made weapons in ZE
- Restricted each player to using only one of these special weapons per
round.
2014-11-16 02:42:34 +00:00
JetBoom
94beb0f792 Correction to controls_ghoul 2014-11-11 22:21:59 -05:00
JetBoom
9c7c9b5339 Fixed nail health lower if nailed while holding. 2014-11-11 20:25:52 -05:00
JetBoom
4ece4c30ea SetHoldType -> SetWeaponHoldType
No idea who coded the new weapon hold type setting but it's horrible and
broken.
2014-11-11 19:15:49 -05:00
JetBoom
6af66c30a5 SetWeaponHoldType -> SetHoldType 2014-11-10 00:26:49 -05:00
JetBoom
745b69bffc Fix a stupid moment. 2014-11-09 23:38:53 -05:00
JetBoom
0bbff7e4dd Added fists.
Added fists.
Fixed insane knockback on melee.
Ragdolls on zombies now knocked back by melee/stone deaths.
2014-11-09 22:51:43 -05:00
JetBoom
8e1e8f6d8f Added point floaters to healing other players.
Added point floaters to healing other players.
Fixed medic aura interfering with transparency radius.
2014-11-09 18:28:31 -05:00
JetBoom
2cef7419fe Fixed typo. 2014-11-09 17:38:40 -05:00
JetBoom
a5188d9f68 Zombie gas spawns on zm_ maps.
Altered zombie gas creation logic.
2014-11-09 17:36:31 -05:00
JetBoom
983d9ce87e Fixed GAMEMODE.NoRedeeming being ignored.
Fixed GAMEMODE.NoRedeeming being ignored by the gamemode.
For maps which are not objective maps, but only have one wave, redeeming
is now enabled if there are 5 or more minutes remaining in the wave.
Previously it was disabled completely.
2014-11-09 17:30:30 -05:00
JetBoom
aad1c56f47 Fix mistake in last commit. 2014-11-09 05:12:44 -05:00
JetBoom
dcaaf991d9 Shade can be damaged through glass. 2014-11-09 05:11:22 -05:00
JetBoom
3a9376928d Part 1 of capital letter purge. (DON'T USE) 2014-11-09 00:03:43 -05:00
JetBoom
45b5b7e952 Slug Rifle headshot damage now displays 9999.
Slug Rifle headshots now display 9999 as their damage value (this is
only display damage, the actual damage isn't even relevant).
Slug Rifle passive no longer works on bosses.
2014-11-08 23:14:15 -05:00
JetBoom
aa08d47a35 Fixed health area size changing during crouch.
No longer bothering to update cam pos / look angles on model change.
Just do it every paint.
2014-11-08 22:49:03 -05:00
JetBoom
59dc08372b Fixed health area model being too small sometimes. 2014-11-08 22:35:59 -05:00
JetBoom
dca4ef001d Attempt to fix redeem crash.
Fixed redeem crash.
Fixed redeem texture for some reason having alpha channel of another
texture.
2014-11-08 16:17:07 -05:00
JetBoom
53743b1aee Merge with current nox changes.
Random starting loadouts now include things that aren't weapons (ammo,
traits, etc.).
Added an option to disable the automatic suicide when changing zombie
classes.
Zombies will no longer receive damage resistance when only one human
remains.
Players can no longer claim the arsenal crate that gets spawned in the
human spawn when nobody has one. Any player can pack it up though.
The Ghoul's ghoul touch special ability has been changed. It will no
longer slow targets but will debuff them for the next 10 seconds. They
will take 40% more damage (the extra damage is attributed to the person
who ghoul touched them last) for the next 10 seconds as well as slightly
disorienting them.
The Ghoul movement speed has been reduced from 185 to 170.
Added crafting recipe: 'Waraxe' Handgun. Combine two 'Battleaxe'
Handguns to craft this. Slightly better version of the Owens.
The Flesh Creeper model has been changed to one that doesn't have
severely awkward hitboxes.
The Flesh Creeper can no longer jump and attack at the same time.
The Lead Pipe special trait has been changed from a disorientation to a
severe view punch/snap on a global cooldown of 1.5 seconds.
The Regenerative trait is now 1 health every 6 seconds under 50% health
instead of 1 health every 5 seconds under 50% health.
Fast Zombie Legs have been changed to be a slightly faster but slightly
weaker version of Zombie Legs.
Zombies that have just spawned or enter zombie gas will now have a
temporary buff which gives 25% extra speed and 40% damage resistance.
This buff lasts for 3 seconds and is refreshed by entering the gas. Gas
will no longer heal. Zombies with this buff on will strobe dark green.
Added crafting recipe: Bladehack. Combine a saw blade with a manhack to
get this. Slower but has more health, does more damage, and has less of
a knockback when hitting something.
Resupply Boxes now award the owner a point for every 2 people who use
their box instead of every single person (so half as many points).
Fixed Fast Zombie Legs spawning much more abundantly than intended.
Fixed Flesh Creepers not being able to jump over obstacles due to their
insanely low jump height.
Fixed zombies taking themselves in to account when calculating horde
damage resistance (bosses always had full resistance because of this).
Fixed allowing people to use worth menu after redeeming.
2014-11-07 00:03:40 -05:00
JetBoom
18126da912 Fixed all classes printing as unlocked every wave. 2014-11-04 20:20:22 -05:00
JetBoom
442f46a3f7 Fixed logic_pickups not restarting on round change.
Fixed logic_pickups not restarting on round change.
Fixed rare heal dart Lua error.
Fixed zombie class unlock messages being wrong on some maps (moved
messages to server side).
2014-11-04 15:41:30 -05:00
Ben
a61575eb3d Fixed first display of worth being incorrect
Changed order of player's variable assignments so that StartingWorth is set before being displayed for the first time.
2014-10-28 21:26:26 +00:00
Ben
1e37335465 Fixed OnLastHuman constantly firing for logic_infliction
Moved the input fire function to only activate once.
2014-10-28 02:21:34 +00:00
JetBoom
7991fc146b Fixed rare error in Player.ShouldNotCollide. 2014-10-20 07:45:25 -04:00
JetBoom
50f5cefdee Fixed bug allowing people to use worth menu after redeeming. 2014-10-09 18:16:39 -04:00
JetBoom
6d9042e93d Imported from SVN. 2014-10-01 20:49:54 -04:00