JetBoom
e9cf988143
Fix dropped weapons + ammo counting towards logic_pickups.
2014-11-26 09:27:17 -05:00
JetBoom
64bd994e0f
Fix redeem brain convar not syncing.
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The convar is replicated so this shouldn't be needed, but whatever.
2014-11-24 10:53:21 -05:00
JetBoom
9100fd7295
Fix pendboard error while loading in.
2014-11-23 14:56:59 -05:00
JetBoom
2a5f127fd1
Fix hammer error.
2014-11-23 05:20:41 -05:00
JetBoom
6d5ed28bbf
Fix medical aura persisting when it shouldn't.
2014-11-21 02:28:59 -05:00
JetBoom
f9c12c63b3
Fix typo in GetNailOwner
2014-11-21 02:24:24 -05:00
JetBoom
de057a7fc6
Fix zs_noredeem convar not working.
2014-11-19 09:16:46 -05:00
JetBoom
050489f281
Disable message beacon about force fields.
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They aren't available so no point to have this.
2014-11-19 09:14:17 -05:00
JetBoom
b9e182385f
Fixed rare errors.
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Consider possibility of nil or NULL being a value in the tables returned
from util.FindInSphere, util.FindInBox, and ents.GetAll.
2014-11-19 09:07:50 -05:00
JetBoom
15d3347371
Fix IsNailedToWorldHierarchy + prop_playergib errors.
2014-11-16 19:02:13 -05:00
William Moodhe / JetBoom
07743641a6
Merge pull request #26 from BClark09/master
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Added support for hammer made weapons and enabled them on ZE
2014-11-16 05:25:24 -05:00
JetBoom
b3fb23f63e
Fast Zombie pounce reach 32 -> 26
2014-11-16 05:23:27 -05:00
JetBoom
20b510af8a
Fix up fast zombie pounce behavior.
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Pounces no longer hit the floor.
Pouncing facing down will no longer pounce upwards.
Reduced pounce hit box size 32 -> 24
2014-11-16 05:21:55 -05:00
JetBoom
e76f3779d8
Fix breath instantly filling when leaving func_noair.
2014-11-16 04:54:11 -05:00
JetBoom
1ad5554c16
Fix func_noair not working.
2014-11-16 04:47:35 -05:00
Ben
74035790dc
Moved CSSWEAPONS from global to local
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There's no reason to have it in globals if it's only used in one place
2014-11-16 04:54:53 +00:00
Ben
b83b5c56d5
Added support for hammer made weapons in ZE
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- Restricted each player to using only one of these special weapons per
round.
2014-11-16 02:42:34 +00:00
Ben
1d538e1c90
Created inert weapon base for hammer made weapons
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Weapons using this base:
- Cannot be selected from the player's HUD
- Cannot be dropped or seen in-game
- Switch to "weapon_zs_fists" if switched to forcefully
2014-11-16 02:41:28 +00:00
JetBoom
d49bd320d8
Fix slug rifle always showing 9999 damage.
2014-11-14 03:20:18 -05:00
William Moodhe / JetBoom
e2e90aa9d0
Merge pull request #20 from BClark09/patch-1
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Added newer crafting weapons to the FGD
2014-11-12 19:20:37 -05:00
Ben Clark
9dd3c5d071
weapon_zs_manhack -> weapon_zs_manhack_saw
2014-11-12 23:33:06 +00:00
Ben Clark
2ccd686c57
Added newer crafting weapons to the FGD
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+weapon_zs_manhack
+weapon_zs_waraxe
2014-11-12 18:13:26 +00:00
JetBoom
94beb0f792
Correction to controls_ghoul
2014-11-11 22:21:59 -05:00
JetBoom
9c7c9b5339
Fixed nail health lower if nailed while holding.
2014-11-11 20:25:52 -05:00
JetBoom
4ece4c30ea
SetHoldType -> SetWeaponHoldType
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No idea who coded the new weapon hold type setting but it's horrible and
broken.
2014-11-11 19:15:49 -05:00
William Moodhe / JetBoom
8920bd2cf1
Merge pull request #15 from BClark09/patch-1
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fixed being able to pickup pistol ammo anytime
2014-11-11 00:06:18 -05:00
William Moodhe / JetBoom
af45b502a0
Merge pull request #16 from BClark09/master
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Added ability to disable bosses using logic_classunlock
2014-11-11 00:06:03 -05:00
Ben
de2f478e85
Revert to 66fead7
2014-11-11 02:13:22 +00:00
Ben Clark
29a42549f1
fixed being able to pickup pistol ammo anytime
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Gave fists an ammo type so that the check made GAMEMODE.weaponrequiredforammo can function as intended.
2014-11-11 01:09:01 +00:00
Ben Clark
46aedb2990
Changed function call from KeyValue to SetKeyValue
2014-11-11 00:31:56 +00:00
Ben
66fead7e96
Added ability to disable bosses using logic_classunlock
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-Added Key "bossesenabled"
-added input "setbossesenabled"
-Updated FGD with above changed
-Cleaned up FGD
2014-11-10 13:28:36 +00:00
JetBoom
6af66c30a5
SetWeaponHoldType -> SetHoldType
2014-11-10 00:26:49 -05:00
JetBoom
745b69bffc
Fix a stupid moment.
2014-11-09 23:38:53 -05:00
JetBoom
0bbff7e4dd
Added fists.
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Added fists.
Fixed insane knockback on melee.
Ragdolls on zombies now knocked back by melee/stone deaths.
2014-11-09 22:51:43 -05:00
JetBoom
8e1e8f6d8f
Added point floaters to healing other players.
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Added point floaters to healing other players.
Fixed medic aura interfering with transparency radius.
2014-11-09 18:28:31 -05:00
JetBoom
2cef7419fe
Fixed typo.
2014-11-09 17:38:40 -05:00
JetBoom
a5188d9f68
Zombie gas spawns on zm_ maps.
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Altered zombie gas creation logic.
2014-11-09 17:36:31 -05:00
JetBoom
983d9ce87e
Fixed GAMEMODE.NoRedeeming being ignored.
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Fixed GAMEMODE.NoRedeeming being ignored by the gamemode.
For maps which are not objective maps, but only have one wave, redeeming
is now enabled if there are 5 or more minutes remaining in the wave.
Previously it was disabled completely.
2014-11-09 17:30:30 -05:00
JetBoom
aad1c56f47
Fix mistake in last commit.
2014-11-09 05:12:44 -05:00
JetBoom
dcaaf991d9
Shade can be damaged through glass.
2014-11-09 05:11:22 -05:00
JetBoom
ae4c103a42
Remove windows slashes + caps in $basetexture
2014-11-09 03:50:21 -05:00
JetBoom
0ef62a2aa0
Purge all capital letters.
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This also hexes some of the view models. Should fix very rare missing
textures on servers without workshop + Linux downloadurl.
2014-11-09 00:05:26 -05:00
JetBoom
3a9376928d
Part 1 of capital letter purge. (DON'T USE)
2014-11-09 00:03:43 -05:00
JetBoom
a4a270f5d2
Fixed $selfillum=1 being on some zombie view model materials.
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Why this went unnoticed for years is beyond me.
2014-11-08 23:26:35 -05:00
JetBoom
45b5b7e952
Slug Rifle headshot damage now displays 9999.
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Slug Rifle headshots now display 9999 as their damage value (this is
only display damage, the actual damage isn't even relevant).
Slug Rifle passive no longer works on bosses.
2014-11-08 23:14:15 -05:00
JetBoom
1d517c5375
Fixed fast zombie being crippled if interrupted pre-pounce.
2014-11-08 23:01:54 -05:00
JetBoom
aa08d47a35
Fixed health area size changing during crouch.
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No longer bothering to update cam pos / look angles on model change.
Just do it every paint.
2014-11-08 22:49:03 -05:00
JetBoom
59dc08372b
Fixed health area model being too small sometimes.
2014-11-08 22:35:59 -05:00
JetBoom
dca4ef001d
Attempt to fix redeem crash.
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Fixed redeem crash.
Fixed redeem texture for some reason having alpha channel of another
texture.
2014-11-08 16:17:07 -05:00
William Moodhe / JetBoom
dde4ca2486
Merge pull request #9 from JetBoom/migrate
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Merge with current nox changes.
2014-11-07 00:04:42 -05:00