Commit graph

209 commits

Author SHA1 Message Date
JetBoom
b3fb23f63e Fast Zombie pounce reach 32 -> 26 2014-11-16 05:23:27 -05:00
JetBoom
20b510af8a Fix up fast zombie pounce behavior.
Pounces no longer hit the floor.
Pouncing facing down will no longer pounce upwards.
Reduced pounce hit box size 32 -> 24
2014-11-16 05:21:55 -05:00
JetBoom
e76f3779d8 Fix breath instantly filling when leaving func_noair. 2014-11-16 04:54:11 -05:00
JetBoom
1ad5554c16 Fix func_noair not working. 2014-11-16 04:47:35 -05:00
Ben
74035790dc Moved CSSWEAPONS from global to local
There's no reason to have it in globals if it's only used in one place
2014-11-16 04:54:53 +00:00
Ben
b83b5c56d5 Added support for hammer made weapons in ZE
- Restricted each player to using only one of these special weapons per
round.
2014-11-16 02:42:34 +00:00
Ben
1d538e1c90 Created inert weapon base for hammer made weapons
Weapons using this base:
- Cannot be selected from the player's HUD
- Cannot be dropped or seen in-game
- Switch to "weapon_zs_fists" if switched to forcefully
2014-11-16 02:41:28 +00:00
JetBoom
d49bd320d8 Fix slug rifle always showing 9999 damage. 2014-11-14 03:20:18 -05:00
William Moodhe / JetBoom
e2e90aa9d0 Merge pull request #20 from BClark09/patch-1
Added newer crafting weapons to the FGD
2014-11-12 19:20:37 -05:00
Ben Clark
9dd3c5d071 weapon_zs_manhack -> weapon_zs_manhack_saw 2014-11-12 23:33:06 +00:00
Ben Clark
2ccd686c57 Added newer crafting weapons to the FGD
+weapon_zs_manhack
+weapon_zs_waraxe
2014-11-12 18:13:26 +00:00
JetBoom
94beb0f792 Correction to controls_ghoul 2014-11-11 22:21:59 -05:00
JetBoom
9c7c9b5339 Fixed nail health lower if nailed while holding. 2014-11-11 20:25:52 -05:00
JetBoom
4ece4c30ea SetHoldType -> SetWeaponHoldType
No idea who coded the new weapon hold type setting but it's horrible and
broken.
2014-11-11 19:15:49 -05:00
William Moodhe / JetBoom
8920bd2cf1 Merge pull request #15 from BClark09/patch-1
fixed being able to pickup pistol ammo anytime
2014-11-11 00:06:18 -05:00
William Moodhe / JetBoom
af45b502a0 Merge pull request #16 from BClark09/master
Added ability to disable bosses using logic_classunlock
2014-11-11 00:06:03 -05:00
Ben
de2f478e85 Revert to 66fead7 2014-11-11 02:13:22 +00:00
Ben Clark
29a42549f1 fixed being able to pickup pistol ammo anytime
Gave fists an ammo type so that the check made GAMEMODE.weaponrequiredforammo can function as intended.
2014-11-11 01:09:01 +00:00
Ben Clark
46aedb2990 Changed function call from KeyValue to SetKeyValue 2014-11-11 00:31:56 +00:00
Ben
66fead7e96 Added ability to disable bosses using logic_classunlock
-Added Key "bossesenabled"
-added input "setbossesenabled"
-Updated FGD with above changed
-Cleaned up FGD
2014-11-10 13:28:36 +00:00
JetBoom
6af66c30a5 SetWeaponHoldType -> SetHoldType 2014-11-10 00:26:49 -05:00
JetBoom
745b69bffc Fix a stupid moment. 2014-11-09 23:38:53 -05:00
JetBoom
0bbff7e4dd Added fists.
Added fists.
Fixed insane knockback on melee.
Ragdolls on zombies now knocked back by melee/stone deaths.
2014-11-09 22:51:43 -05:00
JetBoom
8e1e8f6d8f Added point floaters to healing other players.
Added point floaters to healing other players.
Fixed medic aura interfering with transparency radius.
2014-11-09 18:28:31 -05:00
JetBoom
2cef7419fe Fixed typo. 2014-11-09 17:38:40 -05:00
JetBoom
a5188d9f68 Zombie gas spawns on zm_ maps.
Altered zombie gas creation logic.
2014-11-09 17:36:31 -05:00
JetBoom
983d9ce87e Fixed GAMEMODE.NoRedeeming being ignored.
Fixed GAMEMODE.NoRedeeming being ignored by the gamemode.
For maps which are not objective maps, but only have one wave, redeeming
is now enabled if there are 5 or more minutes remaining in the wave.
Previously it was disabled completely.
2014-11-09 17:30:30 -05:00
JetBoom
aad1c56f47 Fix mistake in last commit. 2014-11-09 05:12:44 -05:00
JetBoom
dcaaf991d9 Shade can be damaged through glass. 2014-11-09 05:11:22 -05:00
JetBoom
ae4c103a42 Remove windows slashes + caps in $basetexture 2014-11-09 03:50:21 -05:00
JetBoom
0ef62a2aa0 Purge all capital letters.
This also hexes some of the view models. Should fix very rare missing
textures on servers without workshop + Linux downloadurl.
2014-11-09 00:05:26 -05:00
JetBoom
3a9376928d Part 1 of capital letter purge. (DON'T USE) 2014-11-09 00:03:43 -05:00
JetBoom
a4a270f5d2 Fixed $selfillum=1 being on some zombie view model materials.
Why this went unnoticed for years is beyond me.
2014-11-08 23:26:35 -05:00
JetBoom
45b5b7e952 Slug Rifle headshot damage now displays 9999.
Slug Rifle headshots now display 9999 as their damage value (this is
only display damage, the actual damage isn't even relevant).
Slug Rifle passive no longer works on bosses.
2014-11-08 23:14:15 -05:00
JetBoom
1d517c5375 Fixed fast zombie being crippled if interrupted pre-pounce. 2014-11-08 23:01:54 -05:00
JetBoom
aa08d47a35 Fixed health area size changing during crouch.
No longer bothering to update cam pos / look angles on model change.
Just do it every paint.
2014-11-08 22:49:03 -05:00
JetBoom
59dc08372b Fixed health area model being too small sometimes. 2014-11-08 22:35:59 -05:00
JetBoom
dca4ef001d Attempt to fix redeem crash.
Fixed redeem crash.
Fixed redeem texture for some reason having alpha channel of another
texture.
2014-11-08 16:17:07 -05:00
William Moodhe / JetBoom
dde4ca2486 Merge pull request #9 from JetBoom/migrate
Merge with current nox changes.
2014-11-07 00:04:42 -05:00
JetBoom
53743b1aee Merge with current nox changes.
Random starting loadouts now include things that aren't weapons (ammo,
traits, etc.).
Added an option to disable the automatic suicide when changing zombie
classes.
Zombies will no longer receive damage resistance when only one human
remains.
Players can no longer claim the arsenal crate that gets spawned in the
human spawn when nobody has one. Any player can pack it up though.
The Ghoul's ghoul touch special ability has been changed. It will no
longer slow targets but will debuff them for the next 10 seconds. They
will take 40% more damage (the extra damage is attributed to the person
who ghoul touched them last) for the next 10 seconds as well as slightly
disorienting them.
The Ghoul movement speed has been reduced from 185 to 170.
Added crafting recipe: 'Waraxe' Handgun. Combine two 'Battleaxe'
Handguns to craft this. Slightly better version of the Owens.
The Flesh Creeper model has been changed to one that doesn't have
severely awkward hitboxes.
The Flesh Creeper can no longer jump and attack at the same time.
The Lead Pipe special trait has been changed from a disorientation to a
severe view punch/snap on a global cooldown of 1.5 seconds.
The Regenerative trait is now 1 health every 6 seconds under 50% health
instead of 1 health every 5 seconds under 50% health.
Fast Zombie Legs have been changed to be a slightly faster but slightly
weaker version of Zombie Legs.
Zombies that have just spawned or enter zombie gas will now have a
temporary buff which gives 25% extra speed and 40% damage resistance.
This buff lasts for 3 seconds and is refreshed by entering the gas. Gas
will no longer heal. Zombies with this buff on will strobe dark green.
Added crafting recipe: Bladehack. Combine a saw blade with a manhack to
get this. Slower but has more health, does more damage, and has less of
a knockback when hitting something.
Resupply Boxes now award the owner a point for every 2 people who use
their box instead of every single person (so half as many points).
Fixed Fast Zombie Legs spawning much more abundantly than intended.
Fixed Flesh Creepers not being able to jump over obstacles due to their
insanely low jump height.
Fixed zombies taking themselves in to account when calculating horde
damage resistance (bosses always had full resistance because of this).
Fixed allowing people to use worth menu after redeeming.
2014-11-07 00:03:40 -05:00
JetBoom
18126da912 Fixed all classes printing as unlocked every wave. 2014-11-04 20:20:22 -05:00
JetBoom
442f46a3f7 Fixed logic_pickups not restarting on round change.
Fixed logic_pickups not restarting on round change.
Fixed rare heal dart Lua error.
Fixed zombie class unlock messages being wrong on some maps (moved
messages to server side).
2014-11-04 15:41:30 -05:00
William Moodhe / JetBoom
e9bd9ce748 Merge pull request #5 from BClark09/master
2 commits relating to trigger_bossclass and the .FGD
2014-10-31 13:03:32 -04:00
Ben
ebfc4c979c Added 2 items to zombiesurvival.fgd
-Added spawnboss input to trigger_bossclass
-Added prop_weapon entity
2014-10-31 16:35:46 +00:00
Ben
a187cc1c09 Added "spawnboss" input in trigger_bossclass
Uses the gamemode sort function to turn the highest scoring zombie into
a boss.
2014-10-31 16:34:49 +00:00
William Moodhe / JetBoom
3a9a35363c Merge pull request #4 from BClark09/master
3 commits dealing with zombie class changing
2014-10-30 14:28:35 -04:00
Ben
f2bb74219a Replaced GetAngles() with EyeAngles() 2014-10-30 13:39:01 +00:00
Ben
e42753beae Fixed angles-snap to (0,0,0) on forced classchange
Edited trigger_zombieclass so that it saves the original view angle of
the player
2014-10-29 21:50:21 +00:00
Ben
cb1818b86f Added trigger_bossclass
A new brush entity which turns the zombie who enters the volume into
their chosen preferred boss:

Keyvalues:
enabled - Enable the brush entity.
silent - If yes then then the server does not announce that a player has
become the new boss.
instantchange - If yes then anyone who gets swapped will instantly be
changed right on the spot.

Inputs:
enable(void) : Enable the entity.
disable(void) : Disable the entity.
seton(integer)  : Set Enabled keyvalue.
setsilent(integer) : Set Silent keyvalue.
setinstantchange(integer) : Set Change Instantly keyvalue.

Outputs:
OnBossTouched  : Set when a boss starts touching the brush. Is not fired
when a zombie becomes a boss in this volume.
2014-10-29 21:45:33 +00:00
William Moodhe / JetBoom
397e915a30 Merge pull request #3 from BClark09/patch-1
Fixed first display of worth being incorrect
2014-10-28 19:03:44 -04:00