JetBoom
463c1ace11
Fix colors not updating on some text items due to gmod update
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Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5
Maximum of 7 turrets active at once
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Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e
Large backend update
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Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490
Fixed boss text appearing when all players become invalid
2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e
Zombies now have same transparency effects as humans
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+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7
ZVision now uses human aura colours in options menu.
2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6
Reduced pp effects on ZombieVision, making it clearer.
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-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb
Prevented being able to crouch jump through barricades
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The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
Ben
355680edf8
Added class name notification of the next boss
2015-02-05 21:44:39 +00:00
Ben
d52b9f8b1f
Added case for telling the user that they will be boss
2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d
Added HUD display to show who will become a boss.
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Shows to any Zombie as they are waiting for a new wave to start.
(Need new translations for this)
2015-02-04 01:50:25 +00:00
Ben
0c263ccea5
Added option to prevent being picked as a boss zombie.
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Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
Ben
08e90a1d8a
Fixed base gun display on scrolling to a map slot weapon.
2015-01-30 23:56:38 +00:00
Ben
f6034b5296
Added a system to chain arguments through source and gamemode entities.
2015-01-30 23:55:12 +00:00
Ben Clark
411b1c668b
Prevented base gamemode call for vehicles.
2015-01-23 14:54:50 +00:00
JetBoom
dd4bbc5f70
License clarifications
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No terms updates. Only clarifications.
2015-01-19 16:40:27 -05:00
Ben Clark
4b98a961dd
Fixed typo in FGD for weapon_zs_arsenalcrate
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weapon_zs_acrate -> weapon_zs_arsenalcrate
2015-01-12 22:25:29 +00:00
Ben
c15a087698
Added Failed/Passed Outputs when picking up items
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Added OnPickupFailed and OnPicupPassed to both prop_weapon and
prop_weapon
2015-01-11 21:50:35 +00:00
JetBoom
57cbcc0b1e
Fix possible IsValid error in PlayerSelectSpawn
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Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2
Fix assuming valid players on PlayerCanHearPlayersVoice
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Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00
JetBoom
77fea51273
Fix multiple nails stopping constraints being removed on dead prop.
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Addresses https://github.com/JetBoom/zombiesurvival/issues/100
2015-01-10 00:15:00 -05:00
Ben
02c0808e4c
Added color and position modifiers to point_zsmessage
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New keyvalues: textcolor and position
New inputs: settextcolour and setdisplaytime
Color is any "R G B" string
Position is either "Center" or "Top Right" ("top" if not using
smartedit)"
2015-01-09 03:10:57 +00:00
Ben
65534fbadf
Added "Display Time" functions to ZS notifications
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Mappers can now specify how long a HUD message lasts on screen in
seconds.
2015-01-08 23:26:19 +00:00
JetBoom
81820d6e8b
Fix Lua error involving GetProp
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Addresses https://github.com/JetBoom/zombiesurvival/issues/91
2015-01-01 18:48:31 -05:00
JetBoom
63849dcaa4
Fix rare Lua error about LifeHumanDamage being nil
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Addresses https://github.com/JetBoom/zombiesurvival/issues/93
2015-01-01 18:26:36 -05:00
Ben
1baf4af3e4
Fixed/Included changes in previous commit
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+Added Empty keyvalue for giving ammo-less weapons
2015-01-01 16:38:11 +00:00
Ben
2dd3f322e1
Added forcepickup functions to ammo
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+cloned new functions added in prop_weapon to prop_ammo
+added "ignoreuse" and ability to change what type of ammo or weapon the
entity is
2014-12-31 18:53:13 +00:00
Ben
53e454fe1b
Added forcepickup functions to weapons
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+Added givetoactivator input so mappers can give weapons to a specific
person.
+Also added neverremove and ignorepickupcounters so that the weapons can
be picked up (or forced) on multiple people.
2014-12-31 03:21:29 +00:00
Ben
82c66bbd90
Fixed class switching bug in trigger_zombieclass
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The entity no longer gets stuck in a loop when changing to "large"
class.
2014-12-30 16:32:48 +00:00
Ben
3df834895c
Filter in trigger_zombieclass now takes lists
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Seperate multiple classes with commas in the onlywhenclass keyvalue.
2014-12-27 20:50:43 +00:00
JetBoom
7c67ef1fdc
Remove points from refilling turrets.
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Fixes an infinite points exploit.
2014-12-26 22:50:43 -05:00
Ben
d5c00a6496
Added trigger_zombieclass class filtering
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The trigger_zombieclass entity now has a control which can enable the
class change only when the correct zombie class has entered the brush.
2014-12-24 03:16:15 +00:00
JetBoom
0c3d50dfad
Fix client side error with z9000 shots.
2014-12-23 18:24:31 -05:00
William Moodhe / JetBoom
87bc493492
Merge pull request #75 from BClark09/patch-2
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Fixed error model when weapon_map_base is forced to drop.
2014-12-23 11:29:29 -05:00
JetBoom
714f3e88a6
Fix noxapi thinking all are supporters.
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Changed zombiegasses effects.
2014-12-23 11:26:08 -05:00
Ben Clark
a944dfdd2c
Fixed error model when weapon_map_base is forced to drop.
2014-12-22 14:40:04 +00:00
JetBoom
8dffa52522
Fix boss zombies spawning at boss spawns after death.
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PlayerSelectSpawn is called before PlayerSpawn...
2014-12-21 07:34:48 -05:00
JetBoom
358fa13ab3
Fix client side error when shooting player legs.
2014-12-20 12:20:04 -05:00
Ben Clark
3f1e80110a
Fixed nails not being created
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Gave defaults as initialize doesn't seem to be working as it should do.
2014-12-20 02:42:55 +00:00
JetBoom
11c4a73414
First noxapi implementation. No functionality yet.
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This is a test to see if the cache feature is working and the API calls
are within reasonable amounts.
2014-12-19 08:08:12 -05:00
JetBoom
8cbfdaf59f
Fix errors from last commit. Better anti bhop.
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Players no longer get leg damage unless they take damage from the fall.
Anti bunny hopping script remade and now applies to all players
regardless of leg damage, team, or zombie class.
2014-12-19 01:50:23 -05:00
JetBoom
c7ca128f3f
Gun turret ammo fix.
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Gun turrets no longer store their ammo in a separate table. Instead, the
user gets 250 SMG ammo when they buy it. The turret then removed 250 (or
less) from the player when it is placed.
2014-12-19 00:52:29 -05:00
Ben
3e40769454
Added nail functions previously described in FGD
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+NailUnremovable
+SetHealth
+HealthOveride
+HealthMultiplier
2014-12-18 02:00:45 +00:00
William Moodhe / JetBoom
2678e83ef9
Merge pull request #65 from BClark09/patch-1
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Fixed gamemode ignoring MaxAmmoPickups
2014-12-17 20:46:58 -05:00
Ben Clark
25270d9a60
Fixed gamemode ignoring MaxAmmoPickups
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GAMEMODE.MaxAmmoBoxPickups -> GAMEMODE.MaxAmmoPickups
2014-12-18 00:08:15 +00:00
Ben Clark
6105ae4298
Added Parentname to several entities in FGD
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point_worldhint (Can be parented to objects or players)
prop_ammo
prop_playergib
prop_weapon
2014-12-16 11:01:13 +00:00
Ben
10126eced6
Various additions to FGD
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+ Added logic_stripweapons
+ Added weapon_map_base
+ Gave prop_nail "angles" keyvalue
2014-12-15 18:59:53 +00:00
Ben
1f401dba4e
enabled use of weapon_map_base in default ZS
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Prevented weapon_map_base from being deleted so that people could use it
as a tool for creating map made custom weapons in non-ze game types.
2014-12-15 18:58:10 +00:00
Ben
3e23a89326
Added logic_stripweapons entity
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Specific entity to remove a weapon that targets a player activator
holds:
--keys--
keepfists: If yes, the stripallweapons input strips all weapons but
fists
--Inputs--
stripweapon: Strips a single weapon as mentioned in arguments
stripallweapons: Strips all weapons the activator has
setkeepfists: If 1 the stripallweapons inputs strip all weapons but
fists
2014-12-15 18:55:23 +00:00
Ben
e85738f7d2
Added keys and new inputs to logic_winlose in FGD
2014-12-10 01:58:20 +00:00