Commit graph

175 commits

Author SHA1 Message Date
William Moodhe / JetBoom
b4f5002d37 Merge pull request #156 from BClark09/patch-1
Update zombiesurvival.fgd
2016-01-13 13:33:58 -05:00
Ben Clark
279641fef7 Update zombiesurvival.fgd
Added FGD weapons for official server: LongArm, Oberon, Artemis, Molotov, Spinfusor, Hurricane and Drone.

Added zombie options: Doom Crab, Ass Kicker, and Shadow Lurker
2016-01-10 14:59:32 +00:00
William Moodhe / JetBoom
96f229345a Merge pull request #151 from BClark09/patch-1
Added Entities to FGD
2015-12-13 07:22:18 -05:00
Ben Clark
00c4c63712 Added Entities to FGD
added sigil placement, and a target name to zombie gasses.
2015-12-08 12:12:01 +00:00
William Moodhe / JetBoom
d6a17dfee1 Update obj_entity_extend.lua 2015-10-24 17:21:38 -04:00
William Moodhe / JetBoom
d6db60b86a Update obj_entity_extend.lua 2015-10-22 04:01:26 -04:00
William Moodhe / JetBoom
8167e9bf75 Update shared.lua 2015-10-22 04:01:05 -04:00
William Moodhe / JetBoom
1e67e2dc31 Cliphull workaround 2015-10-22 03:57:16 -04:00
William Moodhe / JetBoom
8f248f3d30 Update obj_entity_extend.lua 2015-10-22 03:56:21 -04:00
William Moodhe / JetBoom
b4b3442e1c Melee can hit hitboxes
Temporary workaround for melee not being able to hit crouched hitboxes.
2015-10-22 03:52:29 -04:00
William Moodhe / JetBoom
53055b46df Fix SequenceDuration being able to return nil
I assume this is a hidden change from a gmod update.
2015-06-03 16:53:02 -04:00
JetBoom
95422d5a54 Giga Gore Child now cannot throw while feigning
Addresses https://github.com/JetBoom/zombiesurvival/issues/122
2015-04-19 06:15:54 -04:00
JetBoom
f92ab98363 Fix not being able to deploy weapons with no ammo
Addresses https://github.com/JetBoom/zombiesurvival/issues/132
2015-04-19 01:54:47 -04:00
JetBoom
123549a962 3 map profiles 2015-04-19 00:38:31 -04:00
JetBoom
f815e39351 Fix deserialize client exploit. 2015-04-14 19:47:50 -04:00
JetBoom
783a4d742f Fix missing supporter icon. 2015-04-06 15:59:46 -04:00
JetBoom
f8b9bbedb7 Fast Zombie changes.
Fast Zombie pounce damage reduced from 10 -> 2.
Fast Zombie pounce force vs. players severely reduced.
Fast Zombies can now run at 90% speed while attacking.
2015-04-06 14:56:12 -04:00
William Moodhe / JetBoom
fffe25a9fe Merge pull request #127 from BClark09/master
3 fixes related to zombie teams receiving human features
2015-04-05 23:25:54 -04:00
Ben
83e2344cd9 Fixed zombie limbs from scaling with human perks 2015-04-05 22:02:13 +01:00
Ben
c8f5c56b12 Prevented Zombies getting muscular damage buff. 2015-04-05 22:01:34 +01:00
Ben
6ecc246e57 Fixed zombies being able to hold onto props during team change 2015-04-05 22:00:54 +01:00
JetBoom
182f4e2526 Another missing file 2015-03-13 16:47:25 -04:00
JetBoom
5613e075e7 Fix missing file causing turret errors 2015-03-13 14:35:30 -04:00
JetBoom
463c1ace11 Fix colors not updating on some text items due to gmod update
Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5 Maximum of 7 turrets active at once
Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e Large backend update
Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
William Moodhe / JetBoom
f5c064a0e9 Merge pull request #121 from BClark09/master
5 commits relating to UI changes.
2015-02-08 22:24:12 -05:00
Ben
40034ab490 Fixed boss text appearing when all players become invalid 2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e Zombies now have same transparency effects as humans
+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7 ZVision now uses human aura colours in options menu. 2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6 Reduced pp effects on ZombieVision, making it clearer.
-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb Prevented being able to crouch jump through barricades
The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
William Moodhe / JetBoom
6b4a310373 Merge pull request #120 from BClark09/master
Added class name notification of the next boss
2015-02-05 19:00:03 -05:00
Ben
355680edf8 Added class name notification of the next boss 2015-02-05 21:44:39 +00:00
William Moodhe / JetBoom
e9bc1459e2 Merge pull request #119 from BClark09/master
Added HUD display to show who will become a boss.
2015-02-03 23:21:52 -05:00
Ben
d52b9f8b1f Added case for telling the user that they will be boss 2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d Added HUD display to show who will become a boss.
Shows to any Zombie as they are waiting for a new wave to start.

(Need new translations for this)
2015-02-04 01:50:25 +00:00
William Moodhe / JetBoom
1e089a84e3 Merge pull request #118 from BClark09/master
Added option to prevent being picked as a boss zombie.
2015-02-03 02:47:00 -05:00
Ben
0c263ccea5 Added option to prevent being picked as a boss zombie.
Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
William Moodhe / JetBoom
b696386ca1 Merge pull request #117 from BClark09/master
2 commits regarding custom entities
2015-01-30 21:44:42 -05:00
Ben
08e90a1d8a Fixed base gun display on scrolling to a map slot weapon. 2015-01-30 23:56:38 +00:00
Ben
f6034b5296 Added a system to chain arguments through source and gamemode entities. 2015-01-30 23:55:12 +00:00
William Moodhe / JetBoom
a6a7e19653 Merge pull request #113 from BClark09/patch-1
Prevented base gamemode call for vehicles.
2015-01-23 16:28:35 -05:00
Ben Clark
411b1c668b Prevented base gamemode call for vehicles. 2015-01-23 14:54:50 +00:00
JetBoom
dd4bbc5f70 License clarifications
No terms updates. Only clarifications.
2015-01-19 16:40:27 -05:00
William Moodhe / JetBoom
5235f35271 Merge pull request #107 from BClark09/master
Added Failed/Passed Outputs when picking up items
2015-01-12 19:53:49 -05:00
Ben Clark
4b98a961dd Fixed typo in FGD for weapon_zs_arsenalcrate
weapon_zs_acrate -> weapon_zs_arsenalcrate
2015-01-12 22:25:29 +00:00
Ben
c15a087698 Added Failed/Passed Outputs when picking up items
Added OnPickupFailed and OnPicupPassed to both prop_weapon and
prop_weapon
2015-01-11 21:50:35 +00:00
JetBoom
57cbcc0b1e Fix possible IsValid error in PlayerSelectSpawn
Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2 Fix assuming valid players on PlayerCanHearPlayersVoice
Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00