William Moodhe / JetBoom
d6db60b86a
Update obj_entity_extend.lua
2015-10-22 04:01:26 -04:00
William Moodhe / JetBoom
8167e9bf75
Update shared.lua
2015-10-22 04:01:05 -04:00
William Moodhe / JetBoom
1e67e2dc31
Cliphull workaround
2015-10-22 03:57:16 -04:00
William Moodhe / JetBoom
8f248f3d30
Update obj_entity_extend.lua
2015-10-22 03:56:21 -04:00
William Moodhe / JetBoom
b4b3442e1c
Melee can hit hitboxes
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Temporary workaround for melee not being able to hit crouched hitboxes.
2015-10-22 03:52:29 -04:00
William Moodhe / JetBoom
53055b46df
Fix SequenceDuration being able to return nil
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I assume this is a hidden change from a gmod update.
2015-06-03 16:53:02 -04:00
JetBoom
95422d5a54
Giga Gore Child now cannot throw while feigning
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Addresses https://github.com/JetBoom/zombiesurvival/issues/122
2015-04-19 06:15:54 -04:00
JetBoom
f92ab98363
Fix not being able to deploy weapons with no ammo
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Addresses https://github.com/JetBoom/zombiesurvival/issues/132
2015-04-19 01:54:47 -04:00
JetBoom
123549a962
3 map profiles
2015-04-19 00:38:31 -04:00
JetBoom
f815e39351
Fix deserialize client exploit.
2015-04-14 19:47:50 -04:00
JetBoom
783a4d742f
Fix missing supporter icon.
2015-04-06 15:59:46 -04:00
JetBoom
f8b9bbedb7
Fast Zombie changes.
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Fast Zombie pounce damage reduced from 10 -> 2.
Fast Zombie pounce force vs. players severely reduced.
Fast Zombies can now run at 90% speed while attacking.
2015-04-06 14:56:12 -04:00
Ben
83e2344cd9
Fixed zombie limbs from scaling with human perks
2015-04-05 22:02:13 +01:00
Ben
c8f5c56b12
Prevented Zombies getting muscular damage buff.
2015-04-05 22:01:34 +01:00
Ben
6ecc246e57
Fixed zombies being able to hold onto props during team change
2015-04-05 22:00:54 +01:00
JetBoom
182f4e2526
Another missing file
2015-03-13 16:47:25 -04:00
JetBoom
5613e075e7
Fix missing file causing turret errors
2015-03-13 14:35:30 -04:00
JetBoom
463c1ace11
Fix colors not updating on some text items due to gmod update
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Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5
Maximum of 7 turrets active at once
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Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e
Large backend update
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Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490
Fixed boss text appearing when all players become invalid
2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e
Zombies now have same transparency effects as humans
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+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7
ZVision now uses human aura colours in options menu.
2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6
Reduced pp effects on ZombieVision, making it clearer.
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-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb
Prevented being able to crouch jump through barricades
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The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
Ben
355680edf8
Added class name notification of the next boss
2015-02-05 21:44:39 +00:00
Ben
d52b9f8b1f
Added case for telling the user that they will be boss
2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d
Added HUD display to show who will become a boss.
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Shows to any Zombie as they are waiting for a new wave to start.
(Need new translations for this)
2015-02-04 01:50:25 +00:00
Ben
0c263ccea5
Added option to prevent being picked as a boss zombie.
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Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
Ben
08e90a1d8a
Fixed base gun display on scrolling to a map slot weapon.
2015-01-30 23:56:38 +00:00
Ben
f6034b5296
Added a system to chain arguments through source and gamemode entities.
2015-01-30 23:55:12 +00:00
Ben Clark
411b1c668b
Prevented base gamemode call for vehicles.
2015-01-23 14:54:50 +00:00
JetBoom
dd4bbc5f70
License clarifications
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No terms updates. Only clarifications.
2015-01-19 16:40:27 -05:00
Ben Clark
4b98a961dd
Fixed typo in FGD for weapon_zs_arsenalcrate
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weapon_zs_acrate -> weapon_zs_arsenalcrate
2015-01-12 22:25:29 +00:00
Ben
c15a087698
Added Failed/Passed Outputs when picking up items
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Added OnPickupFailed and OnPicupPassed to both prop_weapon and
prop_weapon
2015-01-11 21:50:35 +00:00
JetBoom
57cbcc0b1e
Fix possible IsValid error in PlayerSelectSpawn
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Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2
Fix assuming valid players on PlayerCanHearPlayersVoice
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Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00
JetBoom
77fea51273
Fix multiple nails stopping constraints being removed on dead prop.
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Addresses https://github.com/JetBoom/zombiesurvival/issues/100
2015-01-10 00:15:00 -05:00
Ben
02c0808e4c
Added color and position modifiers to point_zsmessage
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New keyvalues: textcolor and position
New inputs: settextcolour and setdisplaytime
Color is any "R G B" string
Position is either "Center" or "Top Right" ("top" if not using
smartedit)"
2015-01-09 03:10:57 +00:00
Ben
65534fbadf
Added "Display Time" functions to ZS notifications
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Mappers can now specify how long a HUD message lasts on screen in
seconds.
2015-01-08 23:26:19 +00:00
JetBoom
81820d6e8b
Fix Lua error involving GetProp
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Addresses https://github.com/JetBoom/zombiesurvival/issues/91
2015-01-01 18:48:31 -05:00
JetBoom
63849dcaa4
Fix rare Lua error about LifeHumanDamage being nil
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Addresses https://github.com/JetBoom/zombiesurvival/issues/93
2015-01-01 18:26:36 -05:00
Ben
1baf4af3e4
Fixed/Included changes in previous commit
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+Added Empty keyvalue for giving ammo-less weapons
2015-01-01 16:38:11 +00:00
Ben
2dd3f322e1
Added forcepickup functions to ammo
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+cloned new functions added in prop_weapon to prop_ammo
+added "ignoreuse" and ability to change what type of ammo or weapon the
entity is
2014-12-31 18:53:13 +00:00
Ben
53e454fe1b
Added forcepickup functions to weapons
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+Added givetoactivator input so mappers can give weapons to a specific
person.
+Also added neverremove and ignorepickupcounters so that the weapons can
be picked up (or forced) on multiple people.
2014-12-31 03:21:29 +00:00
Ben
82c66bbd90
Fixed class switching bug in trigger_zombieclass
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The entity no longer gets stuck in a loop when changing to "large"
class.
2014-12-30 16:32:48 +00:00
Ben
3df834895c
Filter in trigger_zombieclass now takes lists
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Seperate multiple classes with commas in the onlywhenclass keyvalue.
2014-12-27 20:50:43 +00:00
JetBoom
7c67ef1fdc
Remove points from refilling turrets.
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Fixes an infinite points exploit.
2014-12-26 22:50:43 -05:00
Ben
d5c00a6496
Added trigger_zombieclass class filtering
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The trigger_zombieclass entity now has a control which can enable the
class change only when the correct zombie class has entered the brush.
2014-12-24 03:16:15 +00:00
JetBoom
0c3d50dfad
Fix client side error with z9000 shots.
2014-12-23 18:24:31 -05:00