Commit graph

200 commits

Author SHA1 Message Date
JetBoom
bd937c290e Large backend update
Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
William Moodhe / JetBoom
f5c064a0e9 Merge pull request #121 from BClark09/master
5 commits relating to UI changes.
2015-02-08 22:24:12 -05:00
Ben
40034ab490 Fixed boss text appearing when all players become invalid 2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e Zombies now have same transparency effects as humans
+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7 ZVision now uses human aura colours in options menu. 2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6 Reduced pp effects on ZombieVision, making it clearer.
-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb Prevented being able to crouch jump through barricades
The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
William Moodhe / JetBoom
6b4a310373 Merge pull request #120 from BClark09/master
Added class name notification of the next boss
2015-02-05 19:00:03 -05:00
Ben
355680edf8 Added class name notification of the next boss 2015-02-05 21:44:39 +00:00
William Moodhe / JetBoom
e9bc1459e2 Merge pull request #119 from BClark09/master
Added HUD display to show who will become a boss.
2015-02-03 23:21:52 -05:00
Ben
d52b9f8b1f Added case for telling the user that they will be boss 2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d Added HUD display to show who will become a boss.
Shows to any Zombie as they are waiting for a new wave to start.

(Need new translations for this)
2015-02-04 01:50:25 +00:00
William Moodhe / JetBoom
1e089a84e3 Merge pull request #118 from BClark09/master
Added option to prevent being picked as a boss zombie.
2015-02-03 02:47:00 -05:00
Ben
0c263ccea5 Added option to prevent being picked as a boss zombie.
Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
William Moodhe / JetBoom
b696386ca1 Merge pull request #117 from BClark09/master
2 commits regarding custom entities
2015-01-30 21:44:42 -05:00
Ben
08e90a1d8a Fixed base gun display on scrolling to a map slot weapon. 2015-01-30 23:56:38 +00:00
Ben
f6034b5296 Added a system to chain arguments through source and gamemode entities. 2015-01-30 23:55:12 +00:00
William Moodhe / JetBoom
a6a7e19653 Merge pull request #113 from BClark09/patch-1
Prevented base gamemode call for vehicles.
2015-01-23 16:28:35 -05:00
Ben Clark
411b1c668b Prevented base gamemode call for vehicles. 2015-01-23 14:54:50 +00:00
JetBoom
dd4bbc5f70 License clarifications
No terms updates. Only clarifications.
2015-01-19 16:40:27 -05:00
William Moodhe / JetBoom
5235f35271 Merge pull request #107 from BClark09/master
Added Failed/Passed Outputs when picking up items
2015-01-12 19:53:49 -05:00
Ben Clark
4b98a961dd Fixed typo in FGD for weapon_zs_arsenalcrate
weapon_zs_acrate -> weapon_zs_arsenalcrate
2015-01-12 22:25:29 +00:00
Ben
c15a087698 Added Failed/Passed Outputs when picking up items
Added OnPickupFailed and OnPicupPassed to both prop_weapon and
prop_weapon
2015-01-11 21:50:35 +00:00
JetBoom
57cbcc0b1e Fix possible IsValid error in PlayerSelectSpawn
Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2 Fix assuming valid players on PlayerCanHearPlayersVoice
Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00
JetBoom
77fea51273 Fix multiple nails stopping constraints being removed on dead prop.
Addresses https://github.com/JetBoom/zombiesurvival/issues/100
2015-01-10 00:15:00 -05:00
William Moodhe / JetBoom
1140463eba Merge pull request #102 from BClark09/master
2 commits regarding point_zsmessage functionality
2015-01-09 02:17:54 -05:00
Ben
02c0808e4c Added color and position modifiers to point_zsmessage
New keyvalues: textcolor and position
New inputs: settextcolour and setdisplaytime

Color is any "R G B" string
Position is either "Center" or "Top Right" ("top" if not using
smartedit)"
2015-01-09 03:10:57 +00:00
Ben
65534fbadf Added "Display Time" functions to ZS notifications
Mappers can now specify how long a HUD message lasts on screen in
seconds.
2015-01-08 23:26:19 +00:00
JetBoom
81820d6e8b Fix Lua error involving GetProp
Addresses https://github.com/JetBoom/zombiesurvival/issues/91
2015-01-01 18:48:31 -05:00
JetBoom
63849dcaa4 Fix rare Lua error about LifeHumanDamage being nil
Addresses https://github.com/JetBoom/zombiesurvival/issues/93
2015-01-01 18:26:36 -05:00
William Moodhe / JetBoom
0eb762c88e Merge pull request #92 from BClark09/master
Added empty setting on prop_weapon
2015-01-01 16:27:44 -05:00
Ben
1baf4af3e4 Fixed/Included changes in previous commit
+Added Empty keyvalue for giving ammo-less weapons
2015-01-01 16:38:11 +00:00
William Moodhe / JetBoom
4a1e79c8bf Merge pull request #90 from BClark09/master
Commits to add control to prop_weapon and prop_ammo
2014-12-31 15:33:48 -05:00
Ben
2dd3f322e1 Added forcepickup functions to ammo
+cloned new functions added in prop_weapon to prop_ammo

+added "ignoreuse" and ability to change what type of ammo or weapon the
entity is
2014-12-31 18:53:13 +00:00
Ben
53e454fe1b Added forcepickup functions to weapons
+Added givetoactivator input so mappers can give weapons to a specific
person.

+Also added neverremove and ignorepickupcounters so that the weapons can
be picked up (or forced) on multiple people.
2014-12-31 03:21:29 +00:00
William Moodhe / JetBoom
69ec091490 Merge pull request #88 from BClark09/master
Fixed class switching bug in trigger_zombieclass
2014-12-30 13:32:47 -05:00
Ben
82c66bbd90 Fixed class switching bug in trigger_zombieclass
The entity no longer gets stuck in a loop when changing to "large"
class.
2014-12-30 16:32:48 +00:00
William Moodhe / JetBoom
9664c13a56 Merge pull request #83 from BClark09/master
Filter in trigger_zombieclass now takes lists
2014-12-27 16:18:19 -05:00
Ben
3df834895c Filter in trigger_zombieclass now takes lists
Seperate multiple classes with commas in the onlywhenclass keyvalue.
2014-12-27 20:50:43 +00:00
Ben Clark
7f6861a126 Merge pull request #1 from JetBoom/master
renew
2014-12-27 14:37:07 +00:00
JetBoom
7c67ef1fdc Remove points from refilling turrets.
Fixes an infinite points exploit.
2014-12-26 22:50:43 -05:00
William Moodhe / JetBoom
afc59337c2 Merge pull request #79 from BClark09/master
Added trigger_zombieclass class filtering
2014-12-23 23:06:28 -05:00
Ben
d5c00a6496 Added trigger_zombieclass class filtering
The trigger_zombieclass entity now has a control which can enable the
class change only when the correct zombie class has entered the brush.
2014-12-24 03:16:15 +00:00
JetBoom
0c3d50dfad Fix client side error with z9000 shots. 2014-12-23 18:24:31 -05:00
William Moodhe / JetBoom
87bc493492 Merge pull request #75 from BClark09/patch-2
Fixed error model when weapon_map_base is forced to drop.
2014-12-23 11:29:29 -05:00
JetBoom
714f3e88a6 Fix noxapi thinking all are supporters.
Changed zombiegasses effects.
2014-12-23 11:26:08 -05:00
Ben Clark
a944dfdd2c Fixed error model when weapon_map_base is forced to drop. 2014-12-22 14:40:04 +00:00
JetBoom
8dffa52522 Fix boss zombies spawning at boss spawns after death.
PlayerSelectSpawn is called before PlayerSpawn...
2014-12-21 07:34:48 -05:00
JetBoom
358fa13ab3 Fix client side error when shooting player legs. 2014-12-20 12:20:04 -05:00