Ben
99f8ccf38e
Zombies now have same transparency effects as humans
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+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7
ZVision now uses human aura colours in options menu.
2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6
Reduced pp effects on ZombieVision, making it clearer.
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-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb
Prevented being able to crouch jump through barricades
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The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
William Moodhe / JetBoom
6b4a310373
Merge pull request #120 from BClark09/master
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Added class name notification of the next boss
2015-02-05 19:00:03 -05:00
Ben
355680edf8
Added class name notification of the next boss
2015-02-05 21:44:39 +00:00
William Moodhe / JetBoom
e9bc1459e2
Merge pull request #119 from BClark09/master
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Added HUD display to show who will become a boss.
2015-02-03 23:21:52 -05:00
Ben
d52b9f8b1f
Added case for telling the user that they will be boss
2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d
Added HUD display to show who will become a boss.
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Shows to any Zombie as they are waiting for a new wave to start.
(Need new translations for this)
2015-02-04 01:50:25 +00:00
William Moodhe / JetBoom
1e089a84e3
Merge pull request #118 from BClark09/master
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Added option to prevent being picked as a boss zombie.
2015-02-03 02:47:00 -05:00
Ben
0c263ccea5
Added option to prevent being picked as a boss zombie.
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Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
William Moodhe / JetBoom
b696386ca1
Merge pull request #117 from BClark09/master
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2 commits regarding custom entities
2015-01-30 21:44:42 -05:00
Ben
08e90a1d8a
Fixed base gun display on scrolling to a map slot weapon.
2015-01-30 23:56:38 +00:00
Ben
f6034b5296
Added a system to chain arguments through source and gamemode entities.
2015-01-30 23:55:12 +00:00
William Moodhe / JetBoom
a6a7e19653
Merge pull request #113 from BClark09/patch-1
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Prevented base gamemode call for vehicles.
2015-01-23 16:28:35 -05:00
Ben Clark
411b1c668b
Prevented base gamemode call for vehicles.
2015-01-23 14:54:50 +00:00
JetBoom
dd4bbc5f70
License clarifications
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No terms updates. Only clarifications.
2015-01-19 16:40:27 -05:00
William Moodhe / JetBoom
5235f35271
Merge pull request #107 from BClark09/master
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Added Failed/Passed Outputs when picking up items
2015-01-12 19:53:49 -05:00
Ben Clark
4b98a961dd
Fixed typo in FGD for weapon_zs_arsenalcrate
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weapon_zs_acrate -> weapon_zs_arsenalcrate
2015-01-12 22:25:29 +00:00
Ben
c15a087698
Added Failed/Passed Outputs when picking up items
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Added OnPickupFailed and OnPicupPassed to both prop_weapon and
prop_weapon
2015-01-11 21:50:35 +00:00
JetBoom
57cbcc0b1e
Fix possible IsValid error in PlayerSelectSpawn
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Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2
Fix assuming valid players on PlayerCanHearPlayersVoice
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Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00
JetBoom
77fea51273
Fix multiple nails stopping constraints being removed on dead prop.
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Addresses https://github.com/JetBoom/zombiesurvival/issues/100
2015-01-10 00:15:00 -05:00
William Moodhe / JetBoom
1140463eba
Merge pull request #102 from BClark09/master
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2 commits regarding point_zsmessage functionality
2015-01-09 02:17:54 -05:00
Ben
02c0808e4c
Added color and position modifiers to point_zsmessage
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New keyvalues: textcolor and position
New inputs: settextcolour and setdisplaytime
Color is any "R G B" string
Position is either "Center" or "Top Right" ("top" if not using
smartedit)"
2015-01-09 03:10:57 +00:00
Ben
65534fbadf
Added "Display Time" functions to ZS notifications
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Mappers can now specify how long a HUD message lasts on screen in
seconds.
2015-01-08 23:26:19 +00:00
JetBoom
81820d6e8b
Fix Lua error involving GetProp
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Addresses https://github.com/JetBoom/zombiesurvival/issues/91
2015-01-01 18:48:31 -05:00
JetBoom
63849dcaa4
Fix rare Lua error about LifeHumanDamage being nil
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Addresses https://github.com/JetBoom/zombiesurvival/issues/93
2015-01-01 18:26:36 -05:00
William Moodhe / JetBoom
0eb762c88e
Merge pull request #92 from BClark09/master
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Added empty setting on prop_weapon
2015-01-01 16:27:44 -05:00
Ben
1baf4af3e4
Fixed/Included changes in previous commit
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+Added Empty keyvalue for giving ammo-less weapons
2015-01-01 16:38:11 +00:00
William Moodhe / JetBoom
4a1e79c8bf
Merge pull request #90 from BClark09/master
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Commits to add control to prop_weapon and prop_ammo
2014-12-31 15:33:48 -05:00
Ben
2dd3f322e1
Added forcepickup functions to ammo
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+cloned new functions added in prop_weapon to prop_ammo
+added "ignoreuse" and ability to change what type of ammo or weapon the
entity is
2014-12-31 18:53:13 +00:00
Ben
53e454fe1b
Added forcepickup functions to weapons
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+Added givetoactivator input so mappers can give weapons to a specific
person.
+Also added neverremove and ignorepickupcounters so that the weapons can
be picked up (or forced) on multiple people.
2014-12-31 03:21:29 +00:00
William Moodhe / JetBoom
69ec091490
Merge pull request #88 from BClark09/master
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Fixed class switching bug in trigger_zombieclass
2014-12-30 13:32:47 -05:00
Ben
82c66bbd90
Fixed class switching bug in trigger_zombieclass
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The entity no longer gets stuck in a loop when changing to "large"
class.
2014-12-30 16:32:48 +00:00
William Moodhe / JetBoom
9664c13a56
Merge pull request #83 from BClark09/master
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Filter in trigger_zombieclass now takes lists
2014-12-27 16:18:19 -05:00
Ben
3df834895c
Filter in trigger_zombieclass now takes lists
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Seperate multiple classes with commas in the onlywhenclass keyvalue.
2014-12-27 20:50:43 +00:00
Ben Clark
7f6861a126
Merge pull request #1 from JetBoom/master
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renew
2014-12-27 14:37:07 +00:00
JetBoom
7c67ef1fdc
Remove points from refilling turrets.
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Fixes an infinite points exploit.
2014-12-26 22:50:43 -05:00
William Moodhe / JetBoom
afc59337c2
Merge pull request #79 from BClark09/master
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Added trigger_zombieclass class filtering
2014-12-23 23:06:28 -05:00
Ben
d5c00a6496
Added trigger_zombieclass class filtering
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The trigger_zombieclass entity now has a control which can enable the
class change only when the correct zombie class has entered the brush.
2014-12-24 03:16:15 +00:00
JetBoom
0c3d50dfad
Fix client side error with z9000 shots.
2014-12-23 18:24:31 -05:00
William Moodhe / JetBoom
87bc493492
Merge pull request #75 from BClark09/patch-2
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Fixed error model when weapon_map_base is forced to drop.
2014-12-23 11:29:29 -05:00
JetBoom
714f3e88a6
Fix noxapi thinking all are supporters.
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Changed zombiegasses effects.
2014-12-23 11:26:08 -05:00
Ben Clark
a944dfdd2c
Fixed error model when weapon_map_base is forced to drop.
2014-12-22 14:40:04 +00:00
JetBoom
8dffa52522
Fix boss zombies spawning at boss spawns after death.
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PlayerSelectSpawn is called before PlayerSpawn...
2014-12-21 07:34:48 -05:00
JetBoom
358fa13ab3
Fix client side error when shooting player legs.
2014-12-20 12:20:04 -05:00
William Moodhe / JetBoom
6d6f98ba75
Merge pull request #69 from BClark09/patch-1
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Fixed nails not being created
2014-12-19 22:06:32 -05:00
Ben Clark
3f1e80110a
Fixed nails not being created
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Gave defaults as initialize doesn't seem to be working as it should do.
2014-12-20 02:42:55 +00:00
JetBoom
11c4a73414
First noxapi implementation. No functionality yet.
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This is a test to see if the cache feature is working and the API calls
are within reasonable amounts.
2014-12-19 08:08:12 -05:00