JetBoom
33b18089e5
Maximum of 7 turrets active at once
...
Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e
Large backend update
...
Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490
Fixed boss text appearing when all players become invalid
2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e
Zombies now have same transparency effects as humans
...
+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7
ZVision now uses human aura colours in options menu.
2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6
Reduced pp effects on ZombieVision, making it clearer.
...
-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb
Prevented being able to crouch jump through barricades
...
The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
Ben
355680edf8
Added class name notification of the next boss
2015-02-05 21:44:39 +00:00
Ben
d52b9f8b1f
Added case for telling the user that they will be boss
2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d
Added HUD display to show who will become a boss.
...
Shows to any Zombie as they are waiting for a new wave to start.
(Need new translations for this)
2015-02-04 01:50:25 +00:00
Ben
0c263ccea5
Added option to prevent being picked as a boss zombie.
...
Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
Ben
f6034b5296
Added a system to chain arguments through source and gamemode entities.
2015-01-30 23:55:12 +00:00
Ben Clark
411b1c668b
Prevented base gamemode call for vehicles.
2015-01-23 14:54:50 +00:00
JetBoom
57cbcc0b1e
Fix possible IsValid error in PlayerSelectSpawn
...
Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2
Fix assuming valid players on PlayerCanHearPlayersVoice
...
Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00
JetBoom
77fea51273
Fix multiple nails stopping constraints being removed on dead prop.
...
Addresses https://github.com/JetBoom/zombiesurvival/issues/100
2015-01-10 00:15:00 -05:00
Ben
65534fbadf
Added "Display Time" functions to ZS notifications
...
Mappers can now specify how long a HUD message lasts on screen in
seconds.
2015-01-08 23:26:19 +00:00
JetBoom
63849dcaa4
Fix rare Lua error about LifeHumanDamage being nil
...
Addresses https://github.com/JetBoom/zombiesurvival/issues/93
2015-01-01 18:26:36 -05:00
JetBoom
0c3d50dfad
Fix client side error with z9000 shots.
2014-12-23 18:24:31 -05:00
JetBoom
714f3e88a6
Fix noxapi thinking all are supporters.
...
Changed zombiegasses effects.
2014-12-23 11:26:08 -05:00
JetBoom
8dffa52522
Fix boss zombies spawning at boss spawns after death.
...
PlayerSelectSpawn is called before PlayerSpawn...
2014-12-21 07:34:48 -05:00
JetBoom
358fa13ab3
Fix client side error when shooting player legs.
2014-12-20 12:20:04 -05:00
JetBoom
11c4a73414
First noxapi implementation. No functionality yet.
...
This is a test to see if the cache feature is working and the API calls
are within reasonable amounts.
2014-12-19 08:08:12 -05:00
JetBoom
8cbfdaf59f
Fix errors from last commit. Better anti bhop.
...
Players no longer get leg damage unless they take damage from the fall.
Anti bunny hopping script remade and now applies to all players
regardless of leg damage, team, or zombie class.
2014-12-19 01:50:23 -05:00
JetBoom
c7ca128f3f
Gun turret ammo fix.
...
Gun turrets no longer store their ammo in a separate table. Instead, the
user gets 250 SMG ammo when they buy it. The turret then removed 250 (or
less) from the player when it is placed.
2014-12-19 00:52:29 -05:00
Ben
3e40769454
Added nail functions previously described in FGD
...
+NailUnremovable
+SetHealth
+HealthOveride
+HealthMultiplier
2014-12-18 02:00:45 +00:00
Ben
1f401dba4e
enabled use of weapon_map_base in default ZS
...
Prevented weapon_map_base from being deleted so that people could use it
as a tool for creating map made custom weapons in non-ze game types.
2014-12-15 18:58:10 +00:00
Ben
18a98a6110
Added cleanupfilter for spawns in Zombie Escape
...
Some maps move the spawns for each level.
2014-12-10 01:53:32 +00:00
JetBoom
db061a1ec3
Remove useless SetTeamID functions.
2014-12-07 15:02:40 -05:00
JetBoom
6467ed8dbd
Fix typo causing errors when Spanish users switch class.
2014-12-07 14:58:07 -05:00
Ben Clark
3d64d99e2a
Increased general movement speed in Zombie Escape
...
Increased speed for bot Zombies and Humans with both weapons by a flat 30 so that more ZE maps with jumps and timed retreats can be included.
2014-12-03 23:57:12 +00:00
JetBoom
301d0606ab
Fix 2 pulse ammo costing same as 5 pulse ammo.
...
Pistol ammo from store price 6 -> 7.
2014-12-03 12:20:27 -05:00
William Moodhe / JetBoom
5b96000830
Merge pull request #45 from BClark09/master
...
Added cases for func_physbox_multiplayer
2014-11-27 10:52:56 -05:00
JetBoom
64bd994e0f
Fix redeem brain convar not syncing.
...
The convar is replicated so this shouldn't be needed, but whatever.
2014-11-24 10:53:21 -05:00
JetBoom
9100fd7295
Fix pendboard error while loading in.
2014-11-23 14:56:59 -05:00
Ben
cc7bb76139
Added cases for func_physbox_multiplayer
...
Used in a few counter-strike maps
2014-11-22 18:41:04 +00:00
JetBoom
f9c12c63b3
Fix typo in GetNailOwner
2014-11-21 02:24:24 -05:00
JetBoom
de057a7fc6
Fix zs_noredeem convar not working.
2014-11-19 09:16:46 -05:00
JetBoom
050489f281
Disable message beacon about force fields.
...
They aren't available so no point to have this.
2014-11-19 09:14:17 -05:00
JetBoom
b9e182385f
Fixed rare errors.
...
Consider possibility of nil or NULL being a value in the tables returned
from util.FindInSphere, util.FindInBox, and ents.GetAll.
2014-11-19 09:07:50 -05:00
JetBoom
15d3347371
Fix IsNailedToWorldHierarchy + prop_playergib errors.
2014-11-16 19:02:13 -05:00
William Moodhe / JetBoom
07743641a6
Merge pull request #26 from BClark09/master
...
Added support for hammer made weapons and enabled them on ZE
2014-11-16 05:25:24 -05:00
JetBoom
20b510af8a
Fix up fast zombie pounce behavior.
...
Pounces no longer hit the floor.
Pouncing facing down will no longer pounce upwards.
Reduced pounce hit box size 32 -> 24
2014-11-16 05:21:55 -05:00
Ben
74035790dc
Moved CSSWEAPONS from global to local
...
There's no reason to have it in globals if it's only used in one place
2014-11-16 04:54:53 +00:00
Ben
b83b5c56d5
Added support for hammer made weapons in ZE
...
- Restricted each player to using only one of these special weapons per
round.
2014-11-16 02:42:34 +00:00
JetBoom
94beb0f792
Correction to controls_ghoul
2014-11-11 22:21:59 -05:00
JetBoom
9c7c9b5339
Fixed nail health lower if nailed while holding.
2014-11-11 20:25:52 -05:00
JetBoom
4ece4c30ea
SetHoldType -> SetWeaponHoldType
...
No idea who coded the new weapon hold type setting but it's horrible and
broken.
2014-11-11 19:15:49 -05:00
JetBoom
6af66c30a5
SetWeaponHoldType -> SetHoldType
2014-11-10 00:26:49 -05:00
JetBoom
745b69bffc
Fix a stupid moment.
2014-11-09 23:38:53 -05:00