Commit graph

105 commits

Author SHA1 Message Date
e1ef031c4d
add: first steps of multithreading 2022-07-17 20:48:13 +08:00
690035b3dd
mod: simplify player ShouldNotCollide 2022-07-17 20:46:55 +08:00
764bb94570
fix: stackoverflow when hot-reloading 2022-07-12 18:33:47 +08:00
William Moodhe
fb610b7093 Fix creeper nests being unable to be destroyed by flesh creepers. #218 2019-11-30 21:58:52 -05:00
Arthur Geron
c701cb5bf2 Fixed players not being able to phase when stuck 2019-04-11 13:57:29 -03:00
Arthur Geron
6088ae913b Added DGrid inside DScrollPanel 2019-04-01 04:10:39 -03:00
William Moodhe
c0488207c4 Fix 2019-03-18 18:55:04 -04:00
William Moodhe
0fbb2037c6
Merge pull request #201 from Mka0207/master
ZombieVision moved to clientside.
2019-03-18 18:53:47 -04:00
Mka0207
c63f0155ff Fixed indentation 2019-03-18 18:30:04 -04:00
William Moodhe
920e8ad4c2 Merge branch 'master' of https://github.com/JetBoom/zombiesurvival 2019-03-18 16:52:42 -04:00
William Moodhe
e89f99a5ce Remove gamemode-wide punishments to steamids 2019-03-18 16:52:35 -04:00
Mka0207
f79846b7ad Merged bindpress funcs. 2019-03-18 15:18:49 -04:00
Mka0207
e881e4e588 ZombieVision now based on bind. 2019-03-18 15:07:36 -04:00
Mka0207
3249ff5fac ZombieVision moved to clientside.
remove lag when people with high ping toggle zvision.
2019-03-17 23:31:18 -04:00
MrCraigTunstall
535e262ef4 TVs can now be broken 2019-03-17 18:15:37 +00:00
William Moodhe
dac0895bc9 Prep for final workshop update 2019-03-15 02:30:37 -04:00
William Moodhe
7ba3a8d6e8 No need for this. 2018-05-01 18:38:08 -04:00
William Moodhe
e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00
William Moodhe
f6e92a3ef7 Fix font changing in notifications not working
Addresses https://github.com/JetBoom/zombiesurvival/issues/177
2016-08-10 08:26:45 -04:00
William Moodhe / JetBoom
69afb7239a Fix health display
TEXT_ALIGN_TOP / TEXT_ALIGN_BOTTOM behavior was reversed. A gmod update finally, silently, fixed them.

note, I fixed all cases of this in the upcoming update but this is here as a temp fix since it's a big deal.
2016-02-26 22:44:15 -05:00
William Moodhe / JetBoom
dae0b072c6 Temp fix to squelch errors on reload 2016-01-25 16:35:14 -05:00
William Moodhe / JetBoom
d6a17dfee1 Update obj_entity_extend.lua 2015-10-24 17:21:38 -04:00
William Moodhe / JetBoom
d6db60b86a Update obj_entity_extend.lua 2015-10-22 04:01:26 -04:00
William Moodhe / JetBoom
8f248f3d30 Update obj_entity_extend.lua 2015-10-22 03:56:21 -04:00
William Moodhe / JetBoom
b4b3442e1c Melee can hit hitboxes
Temporary workaround for melee not being able to hit crouched hitboxes.
2015-10-22 03:52:29 -04:00
William Moodhe / JetBoom
53055b46df Fix SequenceDuration being able to return nil
I assume this is a hidden change from a gmod update.
2015-06-03 16:53:02 -04:00
JetBoom
95422d5a54 Giga Gore Child now cannot throw while feigning
Addresses https://github.com/JetBoom/zombiesurvival/issues/122
2015-04-19 06:15:54 -04:00
JetBoom
f92ab98363 Fix not being able to deploy weapons with no ammo
Addresses https://github.com/JetBoom/zombiesurvival/issues/132
2015-04-19 01:54:47 -04:00
JetBoom
123549a962 3 map profiles 2015-04-19 00:38:31 -04:00
JetBoom
f815e39351 Fix deserialize client exploit. 2015-04-14 19:47:50 -04:00
JetBoom
f8b9bbedb7 Fast Zombie changes.
Fast Zombie pounce damage reduced from 10 -> 2.
Fast Zombie pounce force vs. players severely reduced.
Fast Zombies can now run at 90% speed while attacking.
2015-04-06 14:56:12 -04:00
Ben
83e2344cd9 Fixed zombie limbs from scaling with human perks 2015-04-05 22:02:13 +01:00
JetBoom
182f4e2526 Another missing file 2015-03-13 16:47:25 -04:00
JetBoom
5613e075e7 Fix missing file causing turret errors 2015-03-13 14:35:30 -04:00
JetBoom
463c1ace11 Fix colors not updating on some text items due to gmod update
Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5 Maximum of 7 turrets active at once
Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e Large backend update
Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490 Fixed boss text appearing when all players become invalid 2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e Zombies now have same transparency effects as humans
+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7 ZVision now uses human aura colours in options menu. 2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6 Reduced pp effects on ZombieVision, making it clearer.
-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb Prevented being able to crouch jump through barricades
The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
Ben
355680edf8 Added class name notification of the next boss 2015-02-05 21:44:39 +00:00
Ben
d52b9f8b1f Added case for telling the user that they will be boss 2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d Added HUD display to show who will become a boss.
Shows to any Zombie as they are waiting for a new wave to start.

(Need new translations for this)
2015-02-04 01:50:25 +00:00
Ben
0c263ccea5 Added option to prevent being picked as a boss zombie.
Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
Ben
f6034b5296 Added a system to chain arguments through source and gamemode entities. 2015-01-30 23:55:12 +00:00
Ben Clark
411b1c668b Prevented base gamemode call for vehicles. 2015-01-23 14:54:50 +00:00
JetBoom
57cbcc0b1e Fix possible IsValid error in PlayerSelectSpawn
Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2 Fix assuming valid players on PlayerCanHearPlayersVoice
Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00