Commit graph

95 commits

Author SHA1 Message Date
Mka0207
c63f0155ff Fixed indentation 2019-03-18 18:30:04 -04:00
Mka0207
f79846b7ad Merged bindpress funcs. 2019-03-18 15:18:49 -04:00
Mka0207
e881e4e588 ZombieVision now based on bind. 2019-03-18 15:07:36 -04:00
Mka0207
3249ff5fac ZombieVision moved to clientside.
remove lag when people with high ping toggle zvision.
2019-03-17 23:31:18 -04:00
MrCraigTunstall
535e262ef4 TVs can now be broken 2019-03-17 18:15:37 +00:00
William Moodhe
dac0895bc9 Prep for final workshop update 2019-03-15 02:30:37 -04:00
William Moodhe
7ba3a8d6e8 No need for this. 2018-05-01 18:38:08 -04:00
William Moodhe
e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00
William Moodhe
f6e92a3ef7 Fix font changing in notifications not working
Addresses https://github.com/JetBoom/zombiesurvival/issues/177
2016-08-10 08:26:45 -04:00
William Moodhe / JetBoom
69afb7239a Fix health display
TEXT_ALIGN_TOP / TEXT_ALIGN_BOTTOM behavior was reversed. A gmod update finally, silently, fixed them.

note, I fixed all cases of this in the upcoming update but this is here as a temp fix since it's a big deal.
2016-02-26 22:44:15 -05:00
William Moodhe / JetBoom
dae0b072c6 Temp fix to squelch errors on reload 2016-01-25 16:35:14 -05:00
William Moodhe / JetBoom
d6a17dfee1 Update obj_entity_extend.lua 2015-10-24 17:21:38 -04:00
William Moodhe / JetBoom
d6db60b86a Update obj_entity_extend.lua 2015-10-22 04:01:26 -04:00
William Moodhe / JetBoom
8f248f3d30 Update obj_entity_extend.lua 2015-10-22 03:56:21 -04:00
William Moodhe / JetBoom
b4b3442e1c Melee can hit hitboxes
Temporary workaround for melee not being able to hit crouched hitboxes.
2015-10-22 03:52:29 -04:00
William Moodhe / JetBoom
53055b46df Fix SequenceDuration being able to return nil
I assume this is a hidden change from a gmod update.
2015-06-03 16:53:02 -04:00
JetBoom
95422d5a54 Giga Gore Child now cannot throw while feigning
Addresses https://github.com/JetBoom/zombiesurvival/issues/122
2015-04-19 06:15:54 -04:00
JetBoom
f92ab98363 Fix not being able to deploy weapons with no ammo
Addresses https://github.com/JetBoom/zombiesurvival/issues/132
2015-04-19 01:54:47 -04:00
JetBoom
123549a962 3 map profiles 2015-04-19 00:38:31 -04:00
JetBoom
f815e39351 Fix deserialize client exploit. 2015-04-14 19:47:50 -04:00
JetBoom
f8b9bbedb7 Fast Zombie changes.
Fast Zombie pounce damage reduced from 10 -> 2.
Fast Zombie pounce force vs. players severely reduced.
Fast Zombies can now run at 90% speed while attacking.
2015-04-06 14:56:12 -04:00
Ben
83e2344cd9 Fixed zombie limbs from scaling with human perks 2015-04-05 22:02:13 +01:00
JetBoom
182f4e2526 Another missing file 2015-03-13 16:47:25 -04:00
JetBoom
5613e075e7 Fix missing file causing turret errors 2015-03-13 14:35:30 -04:00
JetBoom
463c1ace11 Fix colors not updating on some text items due to gmod update
Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5 Maximum of 7 turrets active at once
Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e Large backend update
Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490 Fixed boss text appearing when all players become invalid 2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e Zombies now have same transparency effects as humans
+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7 ZVision now uses human aura colours in options menu. 2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6 Reduced pp effects on ZombieVision, making it clearer.
-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb Prevented being able to crouch jump through barricades
The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
Ben
355680edf8 Added class name notification of the next boss 2015-02-05 21:44:39 +00:00
Ben
d52b9f8b1f Added case for telling the user that they will be boss 2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d Added HUD display to show who will become a boss.
Shows to any Zombie as they are waiting for a new wave to start.

(Need new translations for this)
2015-02-04 01:50:25 +00:00
Ben
0c263ccea5 Added option to prevent being picked as a boss zombie.
Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
Ben
f6034b5296 Added a system to chain arguments through source and gamemode entities. 2015-01-30 23:55:12 +00:00
Ben Clark
411b1c668b Prevented base gamemode call for vehicles. 2015-01-23 14:54:50 +00:00
JetBoom
57cbcc0b1e Fix possible IsValid error in PlayerSelectSpawn
Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2 Fix assuming valid players on PlayerCanHearPlayersVoice
Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00
JetBoom
77fea51273 Fix multiple nails stopping constraints being removed on dead prop.
Addresses https://github.com/JetBoom/zombiesurvival/issues/100
2015-01-10 00:15:00 -05:00
Ben
65534fbadf Added "Display Time" functions to ZS notifications
Mappers can now specify how long a HUD message lasts on screen in
seconds.
2015-01-08 23:26:19 +00:00
JetBoom
63849dcaa4 Fix rare Lua error about LifeHumanDamage being nil
Addresses https://github.com/JetBoom/zombiesurvival/issues/93
2015-01-01 18:26:36 -05:00
JetBoom
0c3d50dfad Fix client side error with z9000 shots. 2014-12-23 18:24:31 -05:00
JetBoom
714f3e88a6 Fix noxapi thinking all are supporters.
Changed zombiegasses effects.
2014-12-23 11:26:08 -05:00
JetBoom
8dffa52522 Fix boss zombies spawning at boss spawns after death.
PlayerSelectSpawn is called before PlayerSpawn...
2014-12-21 07:34:48 -05:00
JetBoom
358fa13ab3 Fix client side error when shooting player legs. 2014-12-20 12:20:04 -05:00
JetBoom
11c4a73414 First noxapi implementation. No functionality yet.
This is a test to see if the cache feature is working and the API calls
are within reasonable amounts.
2014-12-19 08:08:12 -05:00
JetBoom
8cbfdaf59f Fix errors from last commit. Better anti bhop.
Players no longer get leg damage unless they take damage from the fall.
Anti bunny hopping script remade and now applies to all players
regardless of leg damage, team, or zombie class.
2014-12-19 01:50:23 -05:00
JetBoom
c7ca128f3f Gun turret ammo fix.
Gun turrets no longer store their ammo in a separate table. Instead, the
user gets 250 SMG ammo when they buy it. The turret then removed 250 (or
less) from the player when it is placed.
2014-12-19 00:52:29 -05:00