William Moodhe
e89f99a5ce
Remove gamemode-wide punishments to steamids
2019-03-18 16:52:35 -04:00
William Moodhe
dac0895bc9
Prep for final workshop update
2019-03-15 02:30:37 -04:00
William Moodhe
7ba3a8d6e8
No need for this.
2018-05-01 18:38:08 -04:00
William Moodhe
e9da54c2f9
ZS updates for 2014-2018
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Too many changes to list.
2018-05-01 18:32:59 -04:00
William Moodhe
f6e92a3ef7
Fix font changing in notifications not working
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Addresses https://github.com/JetBoom/zombiesurvival/issues/177
2016-08-10 08:26:45 -04:00
William Moodhe / JetBoom
69afb7239a
Fix health display
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TEXT_ALIGN_TOP / TEXT_ALIGN_BOTTOM behavior was reversed. A gmod update finally, silently, fixed them.
note, I fixed all cases of this in the upcoming update but this is here as a temp fix since it's a big deal.
2016-02-26 22:44:15 -05:00
William Moodhe / JetBoom
dae0b072c6
Temp fix to squelch errors on reload
2016-01-25 16:35:14 -05:00
William Moodhe / JetBoom
d6a17dfee1
Update obj_entity_extend.lua
2015-10-24 17:21:38 -04:00
William Moodhe / JetBoom
d6db60b86a
Update obj_entity_extend.lua
2015-10-22 04:01:26 -04:00
William Moodhe / JetBoom
8f248f3d30
Update obj_entity_extend.lua
2015-10-22 03:56:21 -04:00
William Moodhe / JetBoom
b4b3442e1c
Melee can hit hitboxes
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Temporary workaround for melee not being able to hit crouched hitboxes.
2015-10-22 03:52:29 -04:00
William Moodhe / JetBoom
53055b46df
Fix SequenceDuration being able to return nil
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I assume this is a hidden change from a gmod update.
2015-06-03 16:53:02 -04:00
JetBoom
95422d5a54
Giga Gore Child now cannot throw while feigning
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Addresses https://github.com/JetBoom/zombiesurvival/issues/122
2015-04-19 06:15:54 -04:00
JetBoom
f92ab98363
Fix not being able to deploy weapons with no ammo
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Addresses https://github.com/JetBoom/zombiesurvival/issues/132
2015-04-19 01:54:47 -04:00
JetBoom
123549a962
3 map profiles
2015-04-19 00:38:31 -04:00
JetBoom
f815e39351
Fix deserialize client exploit.
2015-04-14 19:47:50 -04:00
JetBoom
f8b9bbedb7
Fast Zombie changes.
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Fast Zombie pounce damage reduced from 10 -> 2.
Fast Zombie pounce force vs. players severely reduced.
Fast Zombies can now run at 90% speed while attacking.
2015-04-06 14:56:12 -04:00
Ben
83e2344cd9
Fixed zombie limbs from scaling with human perks
2015-04-05 22:02:13 +01:00
JetBoom
182f4e2526
Another missing file
2015-03-13 16:47:25 -04:00
JetBoom
5613e075e7
Fix missing file causing turret errors
2015-03-13 14:35:30 -04:00
JetBoom
463c1ace11
Fix colors not updating on some text items due to gmod update
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Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5
Maximum of 7 turrets active at once
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Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e
Large backend update
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Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490
Fixed boss text appearing when all players become invalid
2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e
Zombies now have same transparency effects as humans
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+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7
ZVision now uses human aura colours in options menu.
2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6
Reduced pp effects on ZombieVision, making it clearer.
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-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb
Prevented being able to crouch jump through barricades
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The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
Ben
355680edf8
Added class name notification of the next boss
2015-02-05 21:44:39 +00:00
Ben
d52b9f8b1f
Added case for telling the user that they will be boss
2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d
Added HUD display to show who will become a boss.
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Shows to any Zombie as they are waiting for a new wave to start.
(Need new translations for this)
2015-02-04 01:50:25 +00:00
Ben
0c263ccea5
Added option to prevent being picked as a boss zombie.
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Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
Ben
f6034b5296
Added a system to chain arguments through source and gamemode entities.
2015-01-30 23:55:12 +00:00
Ben Clark
411b1c668b
Prevented base gamemode call for vehicles.
2015-01-23 14:54:50 +00:00
JetBoom
57cbcc0b1e
Fix possible IsValid error in PlayerSelectSpawn
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Addresses https://github.com/JetBoom/zombiesurvival/issues/97
2015-01-10 00:23:32 -05:00
JetBoom
13125a7ce2
Fix assuming valid players on PlayerCanHearPlayersVoice
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Addresses https://github.com/JetBoom/zombiesurvival/issues/99
2015-01-10 00:19:48 -05:00
JetBoom
77fea51273
Fix multiple nails stopping constraints being removed on dead prop.
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Addresses https://github.com/JetBoom/zombiesurvival/issues/100
2015-01-10 00:15:00 -05:00
Ben
65534fbadf
Added "Display Time" functions to ZS notifications
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Mappers can now specify how long a HUD message lasts on screen in
seconds.
2015-01-08 23:26:19 +00:00
JetBoom
63849dcaa4
Fix rare Lua error about LifeHumanDamage being nil
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Addresses https://github.com/JetBoom/zombiesurvival/issues/93
2015-01-01 18:26:36 -05:00
JetBoom
0c3d50dfad
Fix client side error with z9000 shots.
2014-12-23 18:24:31 -05:00
JetBoom
714f3e88a6
Fix noxapi thinking all are supporters.
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Changed zombiegasses effects.
2014-12-23 11:26:08 -05:00
JetBoom
8dffa52522
Fix boss zombies spawning at boss spawns after death.
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PlayerSelectSpawn is called before PlayerSpawn...
2014-12-21 07:34:48 -05:00
JetBoom
358fa13ab3
Fix client side error when shooting player legs.
2014-12-20 12:20:04 -05:00
JetBoom
11c4a73414
First noxapi implementation. No functionality yet.
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This is a test to see if the cache feature is working and the API calls
are within reasonable amounts.
2014-12-19 08:08:12 -05:00
JetBoom
8cbfdaf59f
Fix errors from last commit. Better anti bhop.
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Players no longer get leg damage unless they take damage from the fall.
Anti bunny hopping script remade and now applies to all players
regardless of leg damage, team, or zombie class.
2014-12-19 01:50:23 -05:00
JetBoom
c7ca128f3f
Gun turret ammo fix.
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Gun turrets no longer store their ammo in a separate table. Instead, the
user gets 250 SMG ammo when they buy it. The turret then removed 250 (or
less) from the player when it is placed.
2014-12-19 00:52:29 -05:00
Ben
3e40769454
Added nail functions previously described in FGD
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+NailUnremovable
+SetHealth
+HealthOveride
+HealthMultiplier
2014-12-18 02:00:45 +00:00
Ben
1f401dba4e
enabled use of weapon_map_base in default ZS
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Prevented weapon_map_base from being deleted so that people could use it
as a tool for creating map made custom weapons in non-ze game types.
2014-12-15 18:58:10 +00:00
Ben
18a98a6110
Added cleanupfilter for spawns in Zombie Escape
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Some maps move the spawns for each level.
2014-12-10 01:53:32 +00:00
JetBoom
db061a1ec3
Remove useless SetTeamID functions.
2014-12-07 15:02:40 -05:00